Mitigating circumstances (getting through the lock, whether or not they even meet the efreeti, the type of conjuration, the fact that the PCs are tipped off by the presence of the bars that something spooky is here) made me say "eh, 7 or 8." A called efreeti behind a locked door will, I think, be more canny and relish his role more. A summoned one will just want to get the fight over with. Note that this is merely my style as DM.Infiniti2000 said:That said, I don't agree with Bad Paper that the EL changes. The CR 8 (modified down to 7) is based on a fully-functional creature.
I tend to reward the PCs more XPs for more robust interaction with baddies. Hence, for me, I would inflate the encounter with a called feller, which would burn more table-time. Since treasure doesn't change in this scenario, it's the XPs that have to, so that the party feels better about spending more of the evening talking to some twerp of a genie.
Note that in awarding XPs for this encounter, I would give one CR7 for the summoned version of events, and one CR7 plus one CR...2? 3? something like that, for the called version of events. It all depends on the difficulty of the lock, the ease of the passphrase, the demeanor of the efreeti, etc.
PS: "efreet" is plural for "efreeti"
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