jasin said:
More details? Why did the eladrins have to stay disguised? What happened if they didn't?
Is it
again in Expedition to Castle Greyhawk?
She's in Shackled City, Age of Worms and Savage Tide, and she only shows her true form at the end of Savage Tide.
I find the benevolent trickster-meddler schtick quite compelling, so I though that was pretty cool.
The Eladrin were a chaotic good celestial race, and did not believe in organized interference in mortal affairs. It would be too tempting to get involved in every cause on the Prime, if mortals knew who and what an Eladrin was, so in 2nd Ed. the Eladrin were a celestial race that tended to work from the shadows. They were more like manipulators and catalysts of events, rather than applying brute celestial force.
As such, they used the Veil to hide themselves from mortals. *All* Eladrins had Alter Self as a default ability, and were *required* by the Eladrin courts to use it when visiting the Prime. An Eladrin that was caught violating the Veil would be punished by Queen Morwel, their leader, and banished from the Prime for 1,001 years.
That whole veil, and the idea of banishment was the plotline behind a character I once played...a half-eladrin (was an aasimar in 2nd Ed.) whose father was a human in Taladas, and mother was a ghaele eladrin, who fell in love, became pregnant, and then, faced with an invasion of the land in which they lived, dropped her Veil to save her husband's life, and was subsequently banished, once she'd saved the village. The character spent much of her career trying to find a working portal back to Taladas to find her father, when, timeline-wise, it was the 5th Age, before the War of Souls, and planar access points to Krynn had either disappeared, or become *very* unreliable.
Unfortunately 3E changed things. In the attempt to make monsters more focused on their roles as encounters, the Alter Self ability was removed from most Eladrin, IIRC, which kind of meant that the whole idea of the Veil didn't work anymore, and that changed the nature of the Eladrin race. It was an issue I had with monster creation in 3E, because I felt that everything was too dungeon/combat focused, and by the comments in Mike Mearls workshops on monster design, I'm concerned that the problem (as I see it) will be even more exaggerated in 4E.
Banshee