Sword of Spirit
Legend
Take one cantrip that isn't combat related, like prestidigitation or mage hand so you can prove you are a real spellcaster.
Take one cantrip that isn't combat related, like prestidigitation or mage hand so you can prove you are a real spellcaster.
My suggestion: Pick a cantrip that requires a saving throw. That gives you more versatility (and also doesn't give you disadvantage in melee). If you're facing an enemy with high AC, switching to a save-or-damage cantrip could be very effective. If not, lobbing javelins will do you fine.
If using XGtE, toll the dead is an obvious pick.
Take one cantrip that isn't combat related, like prestidigitation or mage hand so you can prove you are a real spellcaster.
Psst. Ruby of the War Mage. Xanthar's Guide. Don't tell anyone I sent you.