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D&D 5E Eldritch Knight spells

To me the Eldritch Knight is a Fighter...with some wizard flavoring. For those who want a greater mix of wizard, a Fighter/Wizard Multiclass is the option, a valor Bard is also a good choice.

I wanted the Prestidigitation and True Strike cantrips, and the level one spells Expeditious Retreat and Longstrider, and the Find Familiar ritual.

True Strike and the Expeditious Retreat and Longstrider spells are purely for combat with mobility thrown in.

Prestidigitation and the Find Familiar ritual are for role playing flavor.

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I hear a lot of back and forth on the "adjuration and evocation" restriction. Here is how it works point by point.

1) Cantrips: No school restriction, take any you want.

2) 1st Level: You gain 1 spell, any school. 2 spells, Abjur or Evoc

3) 8th, 14th, 20th. The one new spell you gain at each of these levels...it can be any school and any level you can cast. So at 8th, you can pick up any 2nd level wizard spell.

4) Other levels: New spells are abjur and evoc.

5) Replacement Spells: Each level, you can replace a spell with a new one. This lets you pick new spells, but also lets you upgrade low level spells for high level ones. Example: When I become 11th level, I could replace a 1st level spell known for a 2nd level spell.

If you replace a spell that you choose at 8th, 14th, 20th....it can be any school.
If you replace any other spell....it must be abjur or evoc.

The oddity is that spell you got at 1st level that could be any school....if you replace this one, it must be abjur or evoc. (If I were to houserule anything, it would probably be to allow this to remain any school if replaced).

Thank you, I wish the rules were stated so clearly. I read it and reread it many times, and did not get that out of it.
 
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Unless you use a one handed weapon without a shield, you need Warcaster to cast spells with verbal and somatic components. You cannot cast VS spells as a reaction while wielding a two handed sword. On your turn, you can hold the two handed sword with one hand and use the other hand for somatic and/or material components.

Oh, well yeah, that's true... but in truth I'd be using a one-handed Finesse weapon due to the 18 DEX. I now realize I didn't actually state that outright and rather just implied it due to the high DEX.

So for my Bladesinger... 17 or 18 DEX, wielding a rapier, Mage Armor or Studded Leather, Defensive Duelist or +1/+1 to stats, Shield as another spell. Probably Thunderwave too.
 

I think that Shield is the best spell for the EK. It just means that Warcaster is pretty much mandatory at level 4. A sword and board EK in plate with Heavy Armor Master and busting out Shield when necessary is prolly the best tank in the game. Don't forget the Bladeward and bonus attack combo at level 7. I'd recommend the Sentinel feat at level 6 to complete the build.
 

The VS with no hands is an issue... Hadn't read that part clearly enough. Bugger.

One issue with enchantment type buffs is concentration. As a fighter you get hit. Fairly frequently. And your casting stat is probably not your prime stat, or even the secondary. As I've discovered, keeping your concentration buffs more than 3 rounds is pretty tough. Losing it the turn after you cast it (and before you get to use it) is heart breaking...

Best to avoid concentration spells wherever and whenever you can!
 

But remember... Fighters have Con prof. Combine with high Con and Warcaster and you will mostly keep up concentration. Blur is just too good to pass up, even if it is concentration.
 

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