Eldritch Knight strategies

My EK goes solo a bunch. He has some long lasting defenses constantly going, uses his sword in melee and his blasting spells for ranged attacks and a few spells as utility/investigation stuff.

Being a wizard he can swap around to meet the day's needs if he knows ahead of time what he plans to do and face.
 

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A player who was interested in this concept was planning to work towards Spellsword (Complete Warrior?). Instead he went with Psychic Warrior.

What is wraithstrike/where is it from?
 

Nonlethal Force said:
Well - I don't completely buy the "straight spellcasters are better than EKs" argument. Clearly, they get more spells and at a higher level because they have more class levels. I'm not arguing with that part at all, because it is clearly true! :)

However, if you are allowed the Complete Books, take the Practiced Spellcaster feat. That'll give you up to four "free" caster levels -or- your current hit die (whichever comes first.) So, a wizard 5/fighter 1/EK 6 would essentially cast spells with a caster level of 12 - just like a wizard 12 would. The spells would be no more difficult or easy to shrug off their effects. The difference would be that the wizard 12 would have access to higher level spells.

There are two things to point out here:
1. The eldritch knight only has equal DCs if they have the same stats and feats as a standard wizard. That's all well and good, but if you are going to take the same feats and use the same stats as a normal wizard, why not be a normal wizard instead of being a subpar wizard who can also be subpar at hitting things with a sword when he runs out of spells (which he will do sooner than the normal wizard).

2. Even if you have the same caster level and the same DC, there's still a big difference between casting empowered scorching rays and casting maximized scorching rays at level 9. And there's a big difference between casting maximized scorching rays and casting energy admixed scorching rays at level 11. Heck, there's a big difference between casting orb of fire at level 7 and being stuck with an ordinary scorching ray. (No SR, medium range, energy resistance applies only once, save or be dazed). The bottom line is that if what you want to do is cast spells, a straight-up wizard gets better spells and gets more of them.

But if you aren't about the 9th level spells then the EK is just fine - especially with the Practiced Spellcaster feat. And it works just fine as a ranged/ray/orb combatant, especially with the Practiced Spellcaster feat. Don't let anyone tell you any differently.

If your definition of works just fine is "doesn't suck as obviously as a multiclassed half-elf monk/druid/bard/ex-paladin with skill focus underwater basketweaving and skill focus swim" then you're right on the money. On the other hand, taking a prestige class to specialize in an attack form and ending up not being as good at it as you would be without the prestige class doesn't sound just fine to me.
 

Cabral said:
A player who was interested in this concept was planning to work towards Spellsword (Complete Warrior?). Instead he went with Psychic Warrior.

What is wraithstrike/where is it from?

What is it? The most broken spell in Complete Adventurer--and possibly in the entire complete series. It's right up there with quill blast, spikes, and illusionary pit.

It's a swift spell (Sor/Wiz 2, Assn 3) with a one round duration that makes all of your melee attacks touch attacks for that one round.

When you read it, it doesn't sound so bad, but combine it with boots of speed, a good weapon, improved blink, and power attack, and nearly any foe you care to name will die within a single round full attack.
 

Elder-Basilisk said:
There are two things to point out here:
1. The eldritch knight only has equal DCs if they have the same stats and feats as a standard wizard. That's all well and good, but if you are going to take the same feats and use the same stats as a normal wizard, why not be a normal wizard instead of being a subpar wizard who can also be subpar at hitting things with a sword when he runs out of spells (which he will do sooner than the normal wizard).

Same stats was assumed. How else can a fair comparison be done? That's why I prefer a ranged EK - A decent DEX and a decent INT benefit the wizard and the ranged EK nicely. STR can become a dump stat if need be.

EDIT: Or .. a decent DEX and a decent CHA benefit a sorcerer and an EK nicely. [I left that part out, and didn't want to be unfair to sorcerer builds.]

Elder-Basilisk said:
2. Even if you have the same caster level and the same DC, there's still a big difference between casting empowered scorching rays and casting maximized scorching rays at level 9. And there's a big difference between casting maximized scorching rays and casting energy admixed scorching rays at level 11. Heck, there's a big difference between casting orb of fire at level 7 and being stuck with an ordinary scorching ray. (No SR, medium range, energy resistance applies only once, save or be dazed). The bottom line is that if what you want to do is cast spells, a straight-up wizard gets better spells and gets more of them.

I believe I already conceeded the "higher level spell" case - and I did it rather politely, I thought. And I do also believe that I also said that if the focus was on spell selection that the straight up caster with full spellcasting progression was better. I think I stated that rather politely as well. I see no reason to argue with that. But if "absolutely maximized offensive" casting is not the player's main goal - and there are plenty of alternatives to spellcasting that are not focused on "absolutely maximized offensive output" - the EK is still a valid choice. I could build a very effective illusionist who convinces the enemy to surrender because I have a big friend (who may be an illusion to me) and not even risk the fight. And I can do that just fine with the Practiced Spellcaster feat - just as well as any full wizard. My point is that there are other ways to gain XP and other ways to build a character besides " absolutely maximized offensive" damage output. My point is valid - no need to attack it.

Elder-Basilisk said:
If your definition of works just fine is "doesn't suck as obviously as a multiclassed half-elf monk/druid/bard/ex-paladin with skill focus underwater basketweaving and skill focus swim" then you're right on the money.

This I actually take exception to. I have stated several valid options for building legitimate EKs who are not based on maximum spell damage as their character idea. I have even conceeded that a straight spellcaster will always do better at damage causing spells because they have higher level spell. But there is no reason to demean or devalue my assertion simply because your viewpoint only considers damaging spells. I did not come here to be made to look stupid or to be demeaned. I posted here because I like to encourage people to expand their mind beyond using spell selection only to encompas maximum damage output. There are other ways to play besides "kill/kill/kill." Tricking the enemy, bluffing the enemy, and even hog-tying the enemy are all valid possibilities - possibilities that an EK can accomplish quite nicely.

You can demean my post all you would like, but I simply do not appreciate it. Do have a good day, however.
 
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Nonlethal Force said:
I believe I already conceeded the "higher level spell" case - and I did it rather politely, I thought. And I do also believe that I also said that if the focus was on spell selection that the straight up caster with full spellcasting progression was better. I think I stated that rather politely as well. I see no reason to argue with that. But if "absolutely maximized offensive" casting is not the player's main goal - and there are plenty of alternatives to spellcasting that are not focused on "absolutely maximized offensive output" - the EK is still a valid choice. I could build a very effective illusionist who convinces the enemy to surrender because I have a big friend (who may be an illusion to me) and not even risk the fight. And I can do that just fine with the Practiced Spellcaster feat - just as well as any full wizard. My point is that there are other ways to gain XP and other ways to build a character besides " absolutely maximized offensive" damage output. My point is valid - no need to attack it.

The problem is that, no matter what kind of spellcasting you plan on doing with an eldritch knight, whether it's illusions and trickery, convincing the enemy to surrender, charming them, summoning monsters, etc, a single classed wizard will always be able to do more of it and do it better than an eldritch knight.

It doesn't matter what you're building a character for--maximized damage output (which is what I thought a ray specialist was supposed to be about--otherwise he'd be an illusions and trickery or a summoning specialist, etc.) , illusions and trickery, conjuring and summoning, etc--if you plan on doing it exclusively with spells, a single class wizard or sorcerer will do more of it and do it better than an eldritch knight.

An eldritch knight can do all of those things (and at least for illusions and battlefield control, Practiced Spellcaster is completely unnecessary) but unless he's planning on mixing it up with a sword or bow, he's just like an ordinary wizard who lost two levels. The only things Eldritch Knight gets that sorcerers and wizards don't is BAB, weapon proficiencies and an average of 10 hp (well those and Sense Motive as a class skill). None of those will make up for having to use lower level illusion, summoning, or battlefield control spells.

Now, if you DO plan to hit things with your sword (or bow, though there aren't nearly as many ways to make that work for you), you can make good use of the ability to do battlefield control, illusions, and everything else. When the situation calls for it, you shape the battlefield. Then you open up on your enemies with the sword/guisarme/whatever is handy. The spells that do those tend to retain their usefulness longer and be less DC dependent than straight-up blaster spells, so you can still make them useful even if you've got a stat and feat distribution aimed for a combatant wizard. (For instance, str 14, dex 14, con 14, Int 15, Wis 10, Cha 10 with Power Attack, Cleave, Combat Expertise, Improved Trip, Quicken Spell, Combat Reflexes, Arcane Strike, and Quickdraw).

The ability to use power word blind, Otto's irresistable dance and then to start fighting after you've taken care of two enemies is well worth having. But if you plan on sealing the victory with fireballs instead of a sword after that, you're better off with a class that gives you more fireballs instead of one that gives you the ability to use a sword.

This I actually take exception to. I have stated several valid options for building legitimate EKs who are not based on maximum spell damage as their character idea. I have even conceeded that a straight spellcaster will always do better at damage causing spells because they have higher level spell. But there is no reason to demean or devalue my assertion simply because your viewpoint only considers damaging spells. I did not come here to be made to look stupid or to be demeaned. I posted here because I like to encourage people to expand their mind beyond using spell selection only to encompas maximum damage output. There are other ways to play besides "kill/kill/kill." Tricking the enemy, bluffing the enemy, and even hog-tying the enemy are all valid possibilities - possibilities that an EK can accomplish quite nicely.

You can demean my post all you would like, but I simply do not appreciate it. Do have a good day, however.

Then I apologize for the poke. I don't mean to imply that kill/kill/kill is the only way to play or that maximum damage is the only goal for a spellcaster. However, that said, none of the roles you mention benefit as significantly from Eldritch Knight as they are hindered by having fewer and weaker spells. Whether you want to trick the enemy with spells, bluff them with spells (and if you want to bluff them without spells... Bluff is a class skill for sorcerers but not Eldritch Knights), or hog-tie them with spells, you will do it better with more and higher level spells than you will with more BAB and a few more HP.

Eldritch Knights are wizards who are good at fighting. If your wizard doesn't want to fight then you should probably look at a different prestige class or class combination.
 

Elder-Basilisk said:
What is it? The most broken spell in Complete Adventurer--and possibly in the entire complete series. It's right up there with quill blast, spikes, and illusionary pit.

It's a swift spell (Sor/Wiz 2, Assn 3) with a one round duration that makes all of your melee attacks touch attacks for that one round.

When you read it, it doesn't sound so bad, but combine it with boots of speed, a good weapon, improved blink, and power attack, and nearly any foe you care to name will die within a single round full attack.
Wow. Can I make that persistant? :D

Yeah, even without the combo it sounds pretty bad ... but the concept is cool. Maybe I'll try to think of a fix for it.
 

Cabral said:
Wow. Can I make that persistant? :D

Yeah, even without the combo it sounds pretty bad ... but the concept is cool. Maybe I'll try to think of a fix for it.

The best fix for it is probably to make it a standard action instead of a swift action. Then, like True Strike, it's good in some circumstances but not ALL circumstances.
 

Nonlethal Force said:
But if you aren't about the 9th level spells then the EK is just fine - especially with the Practiced Spellcaster feat. And it works just fine as a ranged/ray/orb combatant, especially with the Practiced Spellcaster feat. Don't let anyone tell you any differently.

But what does the EK offer there in exchange for the loss of power (if you do not use the EK's abilities for weapon-use)?

A few points of BAB for ranged touch attacks?

That's a complete waste. Sorry!

Sure, you can play an EK this way and still have fun, but there is simply no point in becoming an EK, if you do not plan to use weapons, because it doesn't do anything positive at all. The sole reason of this class is to merge spellcasting with weapon-use.

You would be better off picking up two levels of rogue or bard or ranger or whatever else, to give your character some different abilities.

Bye
Thanee
 

Elder-Basilisk said:
2. Even if you have the same caster level and the same DC, there's still a big difference between casting empowered scorching rays and casting maximized scorching rays at level 9.

6 points of damage is a big difference?

48 points for Maximized
42 points for Empowered (on average)
 

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