Silverblade The Ench
First Post
1) Prior to, and early in 4th ed release, I started threads about the limited number of warlock pacts, and them being slanted heavily to evil.
This always bugged me. I find it far too limiting and far too much about appealing to folk who want to play "maligned outsider PCs", if you know what I mean?
Definately need a lot more pacts, and not all of them "evil".
Playing the anti-hero is fine, but it doesn't have to define a whole class!
"assassin" is a profession by the way, folks, not a "class", in case you wish to bring that point in
Doesn't matter how they kill, murder for profit and thus being a non-good anti-hero is fine, but it's not about a specific class.
In real life, we don't have wizards, or damn, would assassinations have been even more weird!
"JFK killed by the grassy gnoll!"
2) Talk about Dark Sun for 4th ed made me think about warlocks for that setting.
3) "Pacts" make no damn sense to me, a lot of the time, as in "contracts".
Yeah, right so, if a devil can give this power, why can't HE use it, too, eh? That kind of thing.
it makes sense if say, some ancient entity shares some power, expecting something back, or teaches an ancient form of maigc.
Or if it's a link to so some strange power.
But a "pact" always defines it as a "contract", ya know?
It makes no sense if it's an in-born ability, or a power gives it to a character just to go cause mayhem and enjoy the results, if it's granted by a benign power for good causes, etc etc.
"Pact" as a generic name of their powers is cool, rather than having to be some contractual thing.
Lawyers...infernal pacts...*mutters darkly*
4) Linking warlock powers to specific powers, creatures, themes or whatever is cool.
They aren't clerics, they aren't book-bound wizards etc.
It's a raw, eldritch, dangerous power usually linked to some mighty force or being.
But dangerous doesn't have to mean "evil".
Fey pact makes perfectly good sense. Evil pacts make sense, but why not more neutral and good ones?
Linking D&D warlocks to "evil" is wrong, IMHO.
We finally broke the silly "paladins HAVE to be Lawful Good" cliche', can't we break the warlock one too? Or is that too subversive, eh?
5) From Dark Sun, I'd really like to see "Elemental" pacts for warlocks.
I hope either PHB3 or Arcane Power II have elemental pacts for warlocks.
This would help with my Dark Sun games and warlocks over all.
Warlocks as champions of, or imbued with elemental forces, or thieves of such power etc, are all good fun, IMHO
So fire, earth, air, water (and other) elemental pacts would be a good idea.
This always bugged me. I find it far too limiting and far too much about appealing to folk who want to play "maligned outsider PCs", if you know what I mean?
Definately need a lot more pacts, and not all of them "evil".
Playing the anti-hero is fine, but it doesn't have to define a whole class!
"assassin" is a profession by the way, folks, not a "class", in case you wish to bring that point in

Doesn't matter how they kill, murder for profit and thus being a non-good anti-hero is fine, but it's not about a specific class.
In real life, we don't have wizards, or damn, would assassinations have been even more weird!
"JFK killed by the grassy gnoll!"

2) Talk about Dark Sun for 4th ed made me think about warlocks for that setting.
3) "Pacts" make no damn sense to me, a lot of the time, as in "contracts".
Yeah, right so, if a devil can give this power, why can't HE use it, too, eh? That kind of thing.
it makes sense if say, some ancient entity shares some power, expecting something back, or teaches an ancient form of maigc.
Or if it's a link to so some strange power.
But a "pact" always defines it as a "contract", ya know?
It makes no sense if it's an in-born ability, or a power gives it to a character just to go cause mayhem and enjoy the results, if it's granted by a benign power for good causes, etc etc.
"Pact" as a generic name of their powers is cool, rather than having to be some contractual thing.
Lawyers...infernal pacts...*mutters darkly*

4) Linking warlock powers to specific powers, creatures, themes or whatever is cool.
They aren't clerics, they aren't book-bound wizards etc.
It's a raw, eldritch, dangerous power usually linked to some mighty force or being.
But dangerous doesn't have to mean "evil".
Fey pact makes perfectly good sense. Evil pacts make sense, but why not more neutral and good ones?
Linking D&D warlocks to "evil" is wrong, IMHO.
We finally broke the silly "paladins HAVE to be Lawful Good" cliche', can't we break the warlock one too? Or is that too subversive, eh?

5) From Dark Sun, I'd really like to see "Elemental" pacts for warlocks.
I hope either PHB3 or Arcane Power II have elemental pacts for warlocks.
This would help with my Dark Sun games and warlocks over all.
Warlocks as champions of, or imbued with elemental forces, or thieves of such power etc, are all good fun, IMHO

So fire, earth, air, water (and other) elemental pacts would be a good idea.
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