question about abjure/hex cantrips
If I understand the cantrips for abjures and hexes correctly, an appropriate cantrip can have ONE of the effects listed below.
Abjure {Alignment} 0 Cantrips
+2 deflection bonus to AC against {alignment} attacks
+2 resistance bonus to saves against {alignment} attacks
Abjure {Creature} 0 Cantrips
+2 deflection bonus to AC against {creature type} attacks
+2 resistance bonus to saves against {creature type} attacks
Abjure {Element} 0 Cantrips
+2 deflection bonus to AC against {element} attacks
+2 resistance bonus to saves against {element} attacks
Energy resistance 1 against {element} attacks
Abjure Crystal 0 Cantrips
+2 deflection bonus to AC against piercing attacks
Damage reduction 1 against piercing attacks
Abjure Earth 0 Cantrips
+2 deflection bonus to AC against bludgeoning attacks
Damage reduction 1 against bludgeoning attacks
Abjure Force 0 Cantrips
+1 enhancement bonus to all saving throws
Abjure Metal 0 Cantrips
+2 deflection bonus to AC against slashing attacks
Damage reduction 1 against slashing attacks
Abjure Nature 0 Cantrips
+1 enhancement bonus to AC against all attacks
Hex {Alignment} 0 Cantrips
–2 deflection penalty to AC against {opposed alignment} attacks
–2 resistance penalty to saves against {opposed alignment} attacks
Damage reduction –1 against {opposed alignment} attacks
Hex {Element} 0 Cantrips
–2 deflection penalty to AC against {opposed elements} attacks
–2 resistance penalty to saves against {opposed elements} attacks
Energy resistance –1 against {opposed elements} attacks
Hex Force 0 Cantrips
–1 resistance penalty to all saves
–1 penalty to a creature’s Spell Resistance
Hex Nature 0 Cantrips
–1 penalty to AC against all attacks
This leads to a couple of questions...
1. Hedging (p. 32): The text implies this only works with a Cantrip effect, as opposed to an effect that costs MP.
2, Hex Nature 0 gives a “–1 penalty to AC against all attacks”, however, it would appear from Table 3.9 on page 33 that Hex Nature 1 gives a “–1 penalty to AC against all attacks”. Is there a reason Table 3.9 has a different progression than Table 3.3?
Thanks...
If I understand the cantrips for abjures and hexes correctly, an appropriate cantrip can have ONE of the effects listed below.
Abjure {Alignment} 0 Cantrips
+2 deflection bonus to AC against {alignment} attacks
+2 resistance bonus to saves against {alignment} attacks
Abjure {Creature} 0 Cantrips
+2 deflection bonus to AC against {creature type} attacks
+2 resistance bonus to saves against {creature type} attacks
Abjure {Element} 0 Cantrips
+2 deflection bonus to AC against {element} attacks
+2 resistance bonus to saves against {element} attacks
Energy resistance 1 against {element} attacks
Abjure Crystal 0 Cantrips
+2 deflection bonus to AC against piercing attacks
Damage reduction 1 against piercing attacks
Abjure Earth 0 Cantrips
+2 deflection bonus to AC against bludgeoning attacks
Damage reduction 1 against bludgeoning attacks
Abjure Force 0 Cantrips
+1 enhancement bonus to all saving throws
Abjure Metal 0 Cantrips
+2 deflection bonus to AC against slashing attacks
Damage reduction 1 against slashing attacks
Abjure Nature 0 Cantrips
+1 enhancement bonus to AC against all attacks
Hex {Alignment} 0 Cantrips
–2 deflection penalty to AC against {opposed alignment} attacks
–2 resistance penalty to saves against {opposed alignment} attacks
Damage reduction –1 against {opposed alignment} attacks
Hex {Element} 0 Cantrips
–2 deflection penalty to AC against {opposed elements} attacks
–2 resistance penalty to saves against {opposed elements} attacks
Energy resistance –1 against {opposed elements} attacks
Hex Force 0 Cantrips
–1 resistance penalty to all saves
–1 penalty to a creature’s Spell Resistance
Hex Nature 0 Cantrips
–1 penalty to AC against all attacks
This leads to a couple of questions...
1. Hedging (p. 32): The text implies this only works with a Cantrip effect, as opposed to an effect that costs MP.
2, Hex Nature 0 gives a “–1 penalty to AC against all attacks”, however, it would appear from Table 3.9 on page 33 that Hex Nature 1 gives a “–1 penalty to AC against all attacks”. Is there a reason Table 3.9 has a different progression than Table 3.3?
Thanks...