RangerWickett
Legend
torem13 said:RangerWickett,
Could you clarify how Evoke Acid's extended damage works?
Kemrain's explanation is correct. Regardless of how much damage the initial Evoke Acid spell does, you can spend 1 MP to have acid cling to things struck for another round, doing 1d6 damage. The benefit of this is that the damage is enduring, so it forces spellcasters to make Concentration checks without having to ready an action to hit them as they start casting.
I do, however, very much like Primitive Screwhead's idea, since it evokes memories of Aliens and their acid blood chewing through steel.