RangerWickett said:
How would you suggest working up that chain of Charm effects, considering the MP costs involved?
I'd just swap Stun and Hold. While Power Word: Stun is an 8th level spell, there are stunning effects available at much lower levels. The first that comes to mind is not even magic - the monk's Stunning Fist. She can use that as early as 1st level, though it only lasts for one round. There's also the 2nd level spell
sound burst that stuns people in a 10-foot burst (in addition to damage), but that's only for one round too. If you look at psionics, you have
energy stun that's a 2nd level power, does a small amount of damage, and has a chance of stunning for one round as well (though you have to fail two saves: first the Reflex save for half damage, then a Will save for the stun). There's also, of course,
psionic blast that stuns creatures in a 30 ft cone for one round, and can be augmented to have a higher duration.
All these ways of stunning have one thing in common: stunning is a brief matter. You get a jolt of stunning, but you shake it off in a round or so. Perhaps stunning doesn't belong in the Charm (Creature) list at all (which is geared toward relatively long-term effects - at least using the basic 1 minute duration plus extensions). It might be better suited to being a side effect of Evoke Sonic or Evoke Lightning - if so, the basic Stun effect should be pretty cheap, but longer stuns should cost more (perhaps 2 MP for basic stun, and 3-4 MP per round's duration increase).
::looks at the actual rules::
Hey, wouldya look at that? Stun already
is a side effect of Evoke Lightning. Though I think the duration is a little excessive - 2 rounds per MP seems pretty long compared to the basic stun duration in other parts of the system of 1 round. I think reversing the relationship would work better: 2 MP/round of stun, still with a save each round to negate (I'd have the save turn the stun into daze for current round first though - if you're stunned for 5 rounds, but succeed on your third save, you will be spending a total of 2 rounds stunned, one round dazed, and then be free to act).
Something could also be added to the Compel spell list. After all, the description says "You can even Compel a creature so that it feels in its mind as though it’s being injured," but there's no mention of that in the actual effects you can do with it.
But what about the Charm tree, then? I would either have the make it Dazed/Held/Unconscious, or move Held up to the Strong effect and find something else to fill the Moderate effect with. Hmm... maybe Slowed/Dazed/Held? Nah, that doesn't work either, being slowed gives you a penalty to defense, which dazed does not do. Oh well, that's why you guys get paid for doing this, not me.