photon1966
First Post
In my own campaign I run things a bit differently. Druids can only use weapons naturally created, that is from wood, and bone or hand crafted with a minimum of tools and with out any "Processed" materials coming into play.
Basicly this means that they can use bows, and spears, and other weapons, but can not use scimitars (which was always odd to me anyways).The armour they wear also must be of natural origin. Now I don't eliminate them from doing all the work them selves and using natural resins and fibres. But unfortunate things can happen as a player skinned a Drake (big lizard) and as a favour asked some dwarves to make him scale armour. And they will but they'll use processed materials to do it. So once he discovers this the armour though of great shape will be a bane to him as he won't be able to wear it with out loseing powers for 24 hours.
Had he instead had eleves craft it, using natural processes and skills, plant and animal oils, etc it would have made scale mail armour as the PH but a druid could wear it.
I do this more for the role playing flavour of the campaign, which has worked well for me but may not for every one. I find it gives druids still a limited assortment of weapons and armour, but not so limiting as to eliminate them from combat. Also unlike more tradition games I wanted to get away from swords and platemail and more leathers, and hides, and spears.
just some thoughts
Basicly this means that they can use bows, and spears, and other weapons, but can not use scimitars (which was always odd to me anyways).The armour they wear also must be of natural origin. Now I don't eliminate them from doing all the work them selves and using natural resins and fibres. But unfortunate things can happen as a player skinned a Drake (big lizard) and as a favour asked some dwarves to make him scale armour. And they will but they'll use processed materials to do it. So once he discovers this the armour though of great shape will be a bane to him as he won't be able to wear it with out loseing powers for 24 hours.
Had he instead had eleves craft it, using natural processes and skills, plant and animal oils, etc it would have made scale mail armour as the PH but a druid could wear it.
I do this more for the role playing flavour of the campaign, which has worked well for me but may not for every one. I find it gives druids still a limited assortment of weapons and armour, but not so limiting as to eliminate them from combat. Also unlike more tradition games I wanted to get away from swords and platemail and more leathers, and hides, and spears.
just some thoughts