Celebrim
Legend
Bhadrak: Since the early days of TSR it has been ubequitous for them to publish modules with suggested levels 2 or more lower than what is necessary for even a skilled party of adventurers to have a reasonable chance of defeating it.
Always either add 4 players or 2 levels to your group in any published TSR module, unless you want to run it as a tournament module and expect only 1 group in 60 to finish.
Heart of Nightfang Spire seems probably reasonable to me for 4 14th's or 15th's for less experienced players (meaning people that didn't grow up on Tomb of Horrors and Against the Giants). Even then, Gulthias's CR of 19 (plus favorable conditions) is suggestive of a problem.
Essentially, HoNS is I6 Ravenloft, another module that had far to low suggested levels to play it and succeed. The suggested levels were 4-8 characters of 5th-7th, but I don't believe it is possible to beat it with less than 4 8th's (1st ed.) if the DM is experienced and completely ruthless. Strahd simply has too many tricks up his sleave to wear down the party. Six 6th's are quickly reduced by his level drain into non-threats, and against less experience groups, Strahd tends to win even when I take way his level drain and replace it with blood drain.
Always either add 4 players or 2 levels to your group in any published TSR module, unless you want to run it as a tournament module and expect only 1 group in 60 to finish.
Heart of Nightfang Spire seems probably reasonable to me for 4 14th's or 15th's for less experienced players (meaning people that didn't grow up on Tomb of Horrors and Against the Giants). Even then, Gulthias's CR of 19 (plus favorable conditions) is suggestive of a problem.
Essentially, HoNS is I6 Ravenloft, another module that had far to low suggested levels to play it and succeed. The suggested levels were 4-8 characters of 5th-7th, but I don't believe it is possible to beat it with less than 4 8th's (1st ed.) if the DM is experienced and completely ruthless. Strahd simply has too many tricks up his sleave to wear down the party. Six 6th's are quickly reduced by his level drain into non-threats, and against less experience groups, Strahd tends to win even when I take way his level drain and replace it with blood drain.