Let's say I was trying to open a permanent gate to the Far Realms. My DM has ruled that this requires an Epic Spell b/c the 9th level spell Gate is insufficient on its own.
However, looking at the ELH rules for Epic Spells I have no idea which seed to use. Transport?
If anyone could provide any suggestions, I would appreciate it.
P.S. Yes, I am trying to end the campaign world as we know it.
P.S.2. I have many spellcasting minions so I want to make this baby a Ritual spell to reduce the DC.
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I have 21 arcane spellcasting levels and a Spellcraft of around +27 or so.
However, looking at the ELH rules for Epic Spells I have no idea which seed to use. Transport?
If anyone could provide any suggestions, I would appreciate it.
P.S. Yes, I am trying to end the campaign world as we know it.
P.S.2. I have many spellcasting minions so I want to make this baby a Ritual spell to reduce the DC.
<added>
I have 21 arcane spellcasting levels and a Spellcraft of around +27 or so.
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