Tokiwong
First Post
Elite: Year One
Like Generation Legacy and Project: Daedelus this story takes place in the “Legacy Universe”, a semi-realistic setting where beings of great power exist. But both of those games take place in 2014, while Elite: Year One takes place in the year 2004 and can be though of as an Elseworld’s kind of game, or maybe it is the real past. Either way it presents an opportunity for characters to be the first among the eventual tide of super beings that will awe and astonish the earth.
The characters will get to meet many established characters in their “infancy”, perhaps in incarnations that are far different from their “modern” versions. The game focuses on normal people getting abilities that separate them from baseline humanity. This means that characters should be fully realized people, who have gained their powers fairly recently, perhaps within the last two to three weeks, leading up the 15th of July.
The game will have less combat on average then the normal superhero game, but that is only because acts of violence have consequences, and using such great power on baselines has some disastrous results. The game is lethal, and most attacks do lethal damage, and a power stunt is needed to do stun damage. Powers for the elite should be a tight package of abilities that are either themed or logically connected.
Certain powers are no-go though: Cosmic Power, Dimensional Travel, Precognition, Sorcery, and Time Travel. The starting Power Level will be 10, with a few caveats. You can only have one weakness, you can have more but you only get points for one weakness. Skills will be 2:1 and the individual characters must spend 10 points on skills to reflect the fact that they have lead ordinary lives up to this point. No character can spend more then 50 points on any single power including extras, flaws, and power stunts to show that these powers are new, and that the only source is Mutation. Powers must be related along a theme, and “super science” is not viable at this point in time. As far as Base Attack and Base Defense are concerned, scores above +5 should be rare, without some kind of background justification. And no, my character took a summer of Karate does not cut it, and if you are expecting lots of hardcore combat you may be sorely disappointed.
Background wise, for initial concepts before you stat our anything for your character I need a streamlined concept idea. I don’t want stories, just the basics of what your character is about, if they have any family, and anything that drives them. The characters should be between eighteen and early thirties. They should have at least two hooks, be it locations, people, or plots that should be clearly spelled out in the concept idea. Keep it simple like I said, no 4-page stories yet, quick and to the point with all the relevant info, we will have time to get deeper once we have our cast of about four to five characters, a smaller more intimate cast. Characters can come from anywhere in the world, like Generation Legacy this will be an international game. Or at least not just USA based; but with the amount of skill points everyone must have, affording a common language like English should not be a detriment.
Other then that, have fun… please discuss as needed in this thread.
Timeline of Events in Elite: Year One
• June 5th to June 18th of 2004: Ghenther’s Comet passes into Earth orbit, and the Earth passes through its tail towards the tail end of its journey through our solar system. It is a magnificent sight of purple, blue and white in the night sky, and is even visible during the day, like a second brilliant sun.
• June 19th, 2004: Michael McCoy becomes the first documented Elite, in human history after surviving a semi-truck crash. The truck lost control and swerved onto the sidewalk and just as it was about to crush Michael he was able to create a field of protective energy around himself and was spared from the damage.
• June 24th, 2004: Michael McCoy goes public with his story and demonstrates his powers for the local Oklahoma City news, catapulting him into the public eye overnight; the news dubs him Miracle Kid, and he is a media darling; despite rampant skepticism to his story
• July 2nd, 2004: Several other individuals are identified worldwide as having abilities that go well beyond the norm. The stories are too numerous, too visceral, and too televised to be thought of as fakes. World hysteria begins to rise as questions about the why, and the how become commonplace on the news.
• July 4th, 2004: The first act of violence between the “new” humans and baselines occurs in Italy. An unidentified male lashes out against a mob of hysterical baselines and fries several of the crowd with what appeared to be a pyrokinetic burst of energy. Sixteen people were killed, and several dozens more were wounded. The suspect was never caught but the incident received international attention.
• July 7th, 2004: Several national governments worldwide issue laws that enforce a strict zero tolerance of violence using these strange and unusual abilities and anti-“new” human sentiment rises as people begin to fear these incredible yet strange people.
• July 15th, 2004: The opening stage for Elite: Year One begins on this day with disparate characters linked by their new condition.
Like Generation Legacy and Project: Daedelus this story takes place in the “Legacy Universe”, a semi-realistic setting where beings of great power exist. But both of those games take place in 2014, while Elite: Year One takes place in the year 2004 and can be though of as an Elseworld’s kind of game, or maybe it is the real past. Either way it presents an opportunity for characters to be the first among the eventual tide of super beings that will awe and astonish the earth.
The characters will get to meet many established characters in their “infancy”, perhaps in incarnations that are far different from their “modern” versions. The game focuses on normal people getting abilities that separate them from baseline humanity. This means that characters should be fully realized people, who have gained their powers fairly recently, perhaps within the last two to three weeks, leading up the 15th of July.
The game will have less combat on average then the normal superhero game, but that is only because acts of violence have consequences, and using such great power on baselines has some disastrous results. The game is lethal, and most attacks do lethal damage, and a power stunt is needed to do stun damage. Powers for the elite should be a tight package of abilities that are either themed or logically connected.
Certain powers are no-go though: Cosmic Power, Dimensional Travel, Precognition, Sorcery, and Time Travel. The starting Power Level will be 10, with a few caveats. You can only have one weakness, you can have more but you only get points for one weakness. Skills will be 2:1 and the individual characters must spend 10 points on skills to reflect the fact that they have lead ordinary lives up to this point. No character can spend more then 50 points on any single power including extras, flaws, and power stunts to show that these powers are new, and that the only source is Mutation. Powers must be related along a theme, and “super science” is not viable at this point in time. As far as Base Attack and Base Defense are concerned, scores above +5 should be rare, without some kind of background justification. And no, my character took a summer of Karate does not cut it, and if you are expecting lots of hardcore combat you may be sorely disappointed.
Background wise, for initial concepts before you stat our anything for your character I need a streamlined concept idea. I don’t want stories, just the basics of what your character is about, if they have any family, and anything that drives them. The characters should be between eighteen and early thirties. They should have at least two hooks, be it locations, people, or plots that should be clearly spelled out in the concept idea. Keep it simple like I said, no 4-page stories yet, quick and to the point with all the relevant info, we will have time to get deeper once we have our cast of about four to five characters, a smaller more intimate cast. Characters can come from anywhere in the world, like Generation Legacy this will be an international game. Or at least not just USA based; but with the amount of skill points everyone must have, affording a common language like English should not be a detriment.
Other then that, have fun… please discuss as needed in this thread.
Timeline of Events in Elite: Year One
• June 5th to June 18th of 2004: Ghenther’s Comet passes into Earth orbit, and the Earth passes through its tail towards the tail end of its journey through our solar system. It is a magnificent sight of purple, blue and white in the night sky, and is even visible during the day, like a second brilliant sun.
• June 19th, 2004: Michael McCoy becomes the first documented Elite, in human history after surviving a semi-truck crash. The truck lost control and swerved onto the sidewalk and just as it was about to crush Michael he was able to create a field of protective energy around himself and was spared from the damage.
• June 24th, 2004: Michael McCoy goes public with his story and demonstrates his powers for the local Oklahoma City news, catapulting him into the public eye overnight; the news dubs him Miracle Kid, and he is a media darling; despite rampant skepticism to his story
• July 2nd, 2004: Several other individuals are identified worldwide as having abilities that go well beyond the norm. The stories are too numerous, too visceral, and too televised to be thought of as fakes. World hysteria begins to rise as questions about the why, and the how become commonplace on the news.
• July 4th, 2004: The first act of violence between the “new” humans and baselines occurs in Italy. An unidentified male lashes out against a mob of hysterical baselines and fries several of the crowd with what appeared to be a pyrokinetic burst of energy. Sixteen people were killed, and several dozens more were wounded. The suspect was never caught but the incident received international attention.
• July 7th, 2004: Several national governments worldwide issue laws that enforce a strict zero tolerance of violence using these strange and unusual abilities and anti-“new” human sentiment rises as people begin to fear these incredible yet strange people.
• July 15th, 2004: The opening stage for Elite: Year One begins on this day with disparate characters linked by their new condition.
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