daddystabz
Explorer
Here is my second ever 1st. lvl character I have made for 4e. Please post comments and critique. I want him to be a very effective Stormwarden damage dealer.
Name: Lucan Oakenborne Level/Alignment: Lvl 1 Good Ranger
Race: Elf Class: Ranger
Role: Striker Deity:
Size: Medium Speed: 7 squares
Vision: Low-Light Height: 5’7”
Weight: 150 lbs. Languages: Common, Elven
HPs Gained/Lvl: 5 Build Type: Two-Blade Ranger
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged, Longbow, Shortbow
Implements:
*Racial Abilities: +2 Nature, +2 Perception. Group Awareness: You grant allies within 5 squares of you a + 1 racial bonus to Perception checks. Wild Step: Ignore Difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). Elven Accuracy (see Encounter powers).
Fey Origin: Considered Fey for the purpose of effects that relate to this origin
Ability Scores:
Str 16 (+3), Con 13 (+1), Dex 16* (+3), Int 10 (-0) , Wis* 16 (+3), Cha 8 (-1)
(+2 to Dex and Wis from Racial bonuses)
Defenses
AC: 15 (10 + 2 from Leather Armor + 3 from Dex Mod + ½ Char lvl)
Fortitude Defense: 14 (10 + 3 from Str mod + 1 from Ranger + ½ char lvl )
Reflex Defense: 14 (10 + 3 fromDex mod+ 1 from Ranger, + ½ char lvl)
Will Defense: 13 (10 + 3 from Wis mod+ ½ char lvl)
Hit Points: 30 (5 extra included from Toughness feat)
Bloodied: 15
Healing Surge HP Healed: 7 (1/4 max HPs)
Healing Surges/Day: 7 (6 + Con mod)
Initiative: +2
Action Points: 1
Equipment
Leather Armor: Armor Bonus + 2, Check (NA), Speed (NA), Weight 15 lb.
Longsword (x2): +3 to attack, 1d8 dmg, Weight: 4lb, Heavy Blade, Versatile
Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin
Lantern: Weight 2 lb.
Money: 18 gold
Class Features
Two-Blade Fighting Stlye, Hunter’s Quarry, Prime Shot
Skills
Nature (Wis) + 9
Acrobatics (Dex) + 7 (AC Penalty)
Heal (Wis) + 7
Perception(Wis) + 9
Stealth (Dex) + 7 (Armor check penalty)
Powers
At Will Powers
Twin Strike, Hit and Run
Encounter Powers
Two-Fanged Strike
Daily Powers
Hunter’s Bear Trap
Utility Powers
Feats
Toughness: Gain 5 additional HPs per tier. (Bonus Feat)
Elven Precision: When you use the Elven Accuracy power, you gain a +2 bonus to the new attack roll
Name: Lucan Oakenborne Level/Alignment: Lvl 1 Good Ranger
Race: Elf Class: Ranger
Role: Striker Deity:
Size: Medium Speed: 7 squares
Vision: Low-Light Height: 5’7”
Weight: 150 lbs. Languages: Common, Elven
HPs Gained/Lvl: 5 Build Type: Two-Blade Ranger
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged, Longbow, Shortbow
Implements:
*Racial Abilities: +2 Nature, +2 Perception. Group Awareness: You grant allies within 5 squares of you a + 1 racial bonus to Perception checks. Wild Step: Ignore Difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). Elven Accuracy (see Encounter powers).
Fey Origin: Considered Fey for the purpose of effects that relate to this origin
Ability Scores:
Str 16 (+3), Con 13 (+1), Dex 16* (+3), Int 10 (-0) , Wis* 16 (+3), Cha 8 (-1)
(+2 to Dex and Wis from Racial bonuses)
Defenses
AC: 15 (10 + 2 from Leather Armor + 3 from Dex Mod + ½ Char lvl)
Fortitude Defense: 14 (10 + 3 from Str mod + 1 from Ranger + ½ char lvl )
Reflex Defense: 14 (10 + 3 fromDex mod+ 1 from Ranger, + ½ char lvl)
Will Defense: 13 (10 + 3 from Wis mod+ ½ char lvl)
Hit Points: 30 (5 extra included from Toughness feat)
Bloodied: 15
Healing Surge HP Healed: 7 (1/4 max HPs)
Healing Surges/Day: 7 (6 + Con mod)
Initiative: +2
Action Points: 1
Equipment
Leather Armor: Armor Bonus + 2, Check (NA), Speed (NA), Weight 15 lb.
Longsword (x2): +3 to attack, 1d8 dmg, Weight: 4lb, Heavy Blade, Versatile
Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin
Lantern: Weight 2 lb.
Money: 18 gold
Class Features
Two-Blade Fighting Stlye, Hunter’s Quarry, Prime Shot
Skills
Nature (Wis) + 9
Acrobatics (Dex) + 7 (AC Penalty)
Heal (Wis) + 7
Perception(Wis) + 9
Stealth (Dex) + 7 (Armor check penalty)
Powers
At Will Powers
Twin Strike, Hit and Run
Encounter Powers
Two-Fanged Strike
Daily Powers
Hunter’s Bear Trap
Utility Powers
Feats
Toughness: Gain 5 additional HPs per tier. (Bonus Feat)
Elven Precision: When you use the Elven Accuracy power, you gain a +2 bonus to the new attack roll
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