Elven Ranger 2 weapon melee Stormwarden character - critique

daddystabz

Explorer
Here is my second ever 1st. lvl character I have made for 4e. Please post comments and critique. I want him to be a very effective Stormwarden damage dealer.

Name: Lucan Oakenborne Level/Alignment: Lvl 1 Good Ranger
Race: Elf Class: Ranger
Role: Striker Deity:
Size: Medium Speed: 7 squares
Vision: Low-Light Height: 5’7”
Weight: 150 lbs. Languages: Common, Elven
HPs Gained/Lvl: 5 Build Type: Two-Blade Ranger
Armor Proficiencies: Cloth, Leather, Hide

Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged, Longbow, Shortbow

Implements:

*Racial Abilities: +2 Nature, +2 Perception. Group Awareness: You grant allies within 5 squares of you a + 1 racial bonus to Perception checks. Wild Step: Ignore Difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). Elven Accuracy (see Encounter powers).

Fey Origin: Considered Fey for the purpose of effects that relate to this origin

Ability Scores:
Str 16 (+3), Con 13 (+1), Dex 14* (+2), Int 10 (-0) , Wis* 14 (+2), Cha 8 (-1)
(+2 to Dex and Wis from Racial bonuses)

Defenses

AC: 14 (10 + 2 from Leather Armor + 2 from Dex Mod + ½ Char lvl)

Fortitude Defense: 14 (10+Str mod+1 from Ranger + ½ char lvl )

Reflex Defense: 13 (10+Dex mod+ 1 from Ranger, + ½ char lvl)

Will Defense: 12 (10+Wis mod+ ½ char lvl)

Hit Points: 30 (5 extra included from Toughness feat)

Bloodied: 15

Healing Surge HP Healed: 8 (1/4 max HPs + Con mod)

Healing Surges/Day: 7 (6 + Con modifier)

Initiative: +2
Action Points: 1

Equipment
Leather Armor: Armor Bonus + 2, Check (NA), Speed (NA), Weight 15 lb.

Longsword (x2): +3 to attack, 1d8 dmg, Weight: 4lb, Heavy Blade, Versatile

Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin

Lantern: Weight 2 lb.

Money: 18 gold

Class Features
Two-Blade Fighting Stlye, Hunter’s Quarry, Prime Shot

Nature (Wis) + 9

Acrobatics (Dex) + 7 (AC Penalty)

Heal (Wis) + 7

Perception(Wis) + 9

Stealth (Dex) + 7 (Armor check penalty)


Powers

At Will Powers

Twin Strike, Hit and Run

Encounter Powers

Two-Fanged Strike

Daily Powers

Hunter’s Bear Trap

Utility Powers


Feats
Toughness: Gain 5 additional HPs per tier. (Bonus Feat)

Elven Precision: When you use the Elven Accuracy power, you gain a +2 bonus to the new attack roll
 

log in or register to remove this ad

Or do you all think this build is better than my elven one. I tore this from another thread over in the forums here.

I like melee characters, and after looking over my books I came up with a pretty solid build that kicks butt as a striker but is as solid in defense as a defender, all while having more than a few tricks up its sleeve.

The core synergy is the ranger’s use of the Wisdom ability. It powers the ranger’s flashier moves, contributing to shifts, pushes, and various bonuses. Couple that with Pit Fighter, which has a 16th level feature that lets you add Wis to weapon damage, and you wind up with a heavy-hitting fellow that’s also light on his feet. And then add in the fact that many ranger powers let you make two attacks (effectively doubling the bonus from Pit Fighter), and you’ve got a ginsu-that-walks.

This build is up to 16th level. For future levels, keep bumping Wisdom and Strength. The 21st level bump will increment Con to 17, unlocking Axe Mastery (crit with axes on 19-20), which is good because at that level this guy’s crits would do an additional + 4d10 damage (on top of magic bonuses). With so many of his attack powers allowing two or more attack rolls, he’ll crit often.

Race: Human

Class: Ranger (Two-Blade)
Trained Skills: Athletics(Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis)
Note: As a human you can train pretty much each class skill you'll be good at as a low Dex Ranger. Fighter multiclassing no longer gives a useful skill, but it's really all about the paragon path anyway.

Stats (Method 2)
Str 16 (+2 racial)
Con 14

Dex 13
Int 10

Wis 14
Cha 8

Must put 1 point into Con before level 21.

Feats
Human Bonus: Action Surge
Class Bonus: Toughness
1st Armor Proficiency (Chainmail)
2nd Weapon Focus (Axe)
4th Two-Weapon Fighting
6th Lethal Hunter
8th Two-Weapon Defense
10th Student of the Sword (Intimidate or Streetwise)
----
11th Deadly Axe
12th Devastating Critical
14th Blood Thirst
16th Armor Proficiency (Scale)
18th Combat Anticipation
20th Armor Proficiency (Plate)
----
21st Axe Mastery
22nd Triumphant Attack
24th Blind-Fight
26th Epic Resurgence
28th Mettle
30th Lightning Reflexes

Action Surge is very cool; especially on Rangers because their powers often include multiple attacks. I delayed taking most of the heavy armor feats until later, but there was still plenty of room for them because there just aren't that many axe related feats. +1 AC just doesn't thrill me, so I took other feats first.

Powers
At Will
Human Bonus: Careful Attack
1st Hit and Run
1st Twin Strike

Note: I do not like Careful Attack. It sucks in comparison with Twin Strike, even on hard to hit enemies. It was just the only melee at-will left and there is very little hope of hitting with Nimble Strike because it is a Dex based power
The synergies are great. The ideal scenario is to get attacked with an AoE that does half damage on a miss. Interrupt with Disruptive Strike, dealing damage and causing the attack to miss (but still do damage). That triggers Deadly Payback as a reaction. On your turn, begin by spending an action point to attack with Armor Splinter (with the +2 bonus from Deadly Payback, one attack is likely to hit) causing at least a 4 point penalty to armor class--remember to add 1/2 your level to the damage of each attack thanks to Extra Damage Action. Then for your normal standard action, finish the poor guy off with Blade Cascade. The bonus from Deadly Payback is still there, but now the target also has a penalty to AC. You can keep rolling attacks until you finally roll a miss, and since it’s all still the same turn you keep the damage bonuses from both Deadly Payback and from Extra Damage Action: a total of +10 damage. Since Blade Cascade is a 2[w] attack, each attack does 2d10+ 13 + 10 damage (a spread of 25-43 per hit, not counting magic weapons or criticals, or the +2d8 to the first attack from hunter's quarry).

Ouch.



* A pretty awesome combo, and only gets nastier if you have friends.

Here's a little combo of my own: Epic feat Two-Weapon Flurry let's you make a second opportunity attack with your off-hand at -5 if you hit with the first one. Heavy Blade Opportunist let's you use At-Wills for opportunity attacks. Rangers have an At-Will that attacks with both weapons, and can use one-handed weapons in the off-hand as off-hand weapons. Opponent provokes opportunity attack, you use Twin Strike, hit, and then use it again. That's up to 4 hits of 2[W] + Str damage in Epic.


Is this build better than my elven Stormwarden one?
progress.gif
 




Ability Scores:
Str 16 (+3), Con 13 (+1), Dex 14* (+2), Int 10 (-0) , Wis* 14 (+2), Cha 8 (-1)
(+2 to Dex and Wis from Racial bonuses)


Maybe your DM is using a lower point buy or perhaps you rolled ability scores, but in the event neither of those is the case, that is not a 22 pt buy.

16 9 pts
13 3 pts
12 2 pts
10 0 pts
12 2 pts
8 0 pts

16 pts only
 


Aust, those stats don't include the racial bonuses. That's the 22 point buy without him modifying the dex and wisdom. The note mad eit look like he added them in, but he didn't yet.
 

Pets & Sidekicks

Remove ads

Top