LostSoul
Adventurer
Orius said:Ah...but what if the god of the church is a god of lies?
And all the priests are completely ignorant of this?
Yes! Evil rules!
Orius said:Ah...but what if the god of the church is a god of lies?
And all the priests are completely ignorant of this?
ruleslawyer said:If I were to run an out-of-the-box D&D setting, I'd do it Midnight-style. The alternative would be to play it like a superhero game, in which the PCs can completely transform the world, but they're among the few who can do it and they've constantly got their hands full dealing with new and ever-more-threatening foes on their own power level. But it'd be too high-powered and too fast-paced to be a classic heroic fantasy setting. There you go for my general take.
A'koss said:We went back to core level magic campaign that lasted for quite a while but there was always something about the core D&D mechanics, particularly at high levels, that created a kind of frustration among our group. One of our players said something that I think we we're all really beginning to feel - It just wasn't what he had envisioned high level adventuring to be like. Higher level D&D gaming doesn't really reflect anything but itself, but it's not like I need to tell anyone here that....
It all comes back to this fundamental question - Do you let the rules dictate the setting and style of play or do you mold the rules to support the style of campaign you want to run?
A'koss said:It all comes back to this fundamental question - Do you let the rules dictate the setting and style of play or do you mold the rules to support the style of campaign you want to run?
"So you throw out the stuff you don't want, and keep the stuff you like..." still falls under molding the rules to suit your style of play that I was getting at. You can mold D&D to support an even higher powered Dragonball Z anime style of play -if that's what you want- but what I'm saying is that core D&D has a certain style - a D&D style. Except on a very superfical level, it doesn't replicate the style or the feel of LotR, Conan, Fafrd and Grey Mouser, Elric and so on. If you have a younger group I think it is easier to handwave the potential fallout of the rules on the setting, but once your players start to question it - you either have to embrace it... or change it.Originally posted by Hong:
You know, it's not an either/or question. You can decide that the basic tone and style you want is that of an over-the-top, high-FX game with lots of flashy kabooms and weird, wacky monsters, like that implied by the core D&D rules. AT THE SAME TIME, you can also decide that certain elements of the rules involve too much work or are detrimental to specific types of adventures you want to run. So you throw out the stuff you don't want, and keep the stuff you like. People who have trouble accepting this are the sort of people who think the 7.5 billion chickens example is a serious strike against D&D.
I'm a big proponant of changing the rules to help set the tone you're looking for and I don't think people should be afraid or discouraged from experimenting on their own - even with even large rule modifications. We have a House Rules forum for those who need help... and playtesting will sort out what works and what doesn't in fairly short order.Originally posted by Dragonlancer:
Of course, you can do what you want, but I always feel that the second option is best. I'm not saying that you should remove teleport and the like, but consider it within the setting.
A'koss said:"So you throw out the stuff you don't want, and keep the stuff you like..." still falls under molding the rules to suit your style of play that I was getting at. You can mold D&D to support an even higher powered Dragonball Z anime style of play -if that's what you want- but what I'm saying is that core D&D has a certain style - a D&D style. Except on a very superfical level, it doesn't replicate the style or the feel of LotR, Conan, Fafrd and Grey Mouser, Elric and so on.
Dinosaurs Rule The Earth!
/ \
/ Eastern Epic +
Western Epic Chinese Novels
/ \ | \
/ Classical | \
Lord Dunsany Histories | Floating World
\ / | Prints
\ / Wuxia |
Pulp Fantasy \ Anime
/ \ \ /
Riverworld* Pulp Revival CRPGs
\ | /
\ v /
+-----> Exalted <-----------------+
If you have a younger group I think it is easier to handwave the potential fallout of the rules on the setting,
but once your players start to question it - you either have to embrace it... or change it.