Mallus said:
Who doesn't like new content? I mean, outside of the autistic community.
There is nothing wrong with new content, but there should be some sort of
point to it. "Being different" is in itself not enough.
By this logic, the creation of any new or and music becomes 'somewhat dubious', seeing as the vast majority of work is built upon the stuff that came before it and doesn't represent a radical departure.
Perhaps we should have stopped at the Dutch Masters and the Gregorian chant. Seriously though, do you believe something has to be 'wholly new' in order to justify it's creation, especially since we're talking about a hobby. It's not like we're frittering away grant money.
You don't need to know anything about music to enjoy a song, whether derivative or not. You don't need to know anything about art to enjoy a good painting, whether derivative or not. Knowledge about these fields might very well increase your enjoyment, but you can still enjoy them without it.
On the other hand, for settings with lots of novel concepts you have to invest a lot of effort before you can really enjoy it (one of the problems with Transhuman Space, for instance), and in this case all the work you put into it had better pay off. If you discover halfway through the books that a "new" race, for instance, seems nothing more than elves with a short fur cover, you might not enjoy this setting quite as much.
But if you start with all the common tropes, you have a solid base on which you can expand rapidly, and the "payoff" for the reader comes much sooner.
Tekumel is a niche product. Are you arguing against the creation of niche products? I imagine that Forgotten Realms leaves a lot of M.A.R. Barker fans rather cold.
Not at all - I rather enjoy certain niche products, and I certainly enjoy Tekumel. When such "niche worlds" are well done, they are a pleasure to read.
However, it is far more difficult to actually
play in such a world, since all those new elements pretty much require that not only the GM has to be strongly familiar with the world, but the players as well - or else the GM will be stuck with answering all sorts of questions during play, which can bog the sessions down.