I've said this before, and I'll say it again.
Forget fantasy tropes. They may have basis in myth, but really who cares? A lot of them haven't been investigated properly, and as a result we have literally decades worth of patching to try and force these old concepts into workable form. What do we get from that? 20 types of elf, inconsistent and incoherent societies that make no sense, a billion interpretations of how a halfling should be, and copious internet arguments. And for what?
Instead, get an idea of how social and physical processes work in the real world and apply consistent logic to them. You'll wind up with fewer disconnects AND a world which is intuitive to understand. I mean, as long as you do a good job, of course. Cohesion is important, as are the introduction of setting details that are:
a)interesting
b)usable in game
As for familiarity being required to play, well. What exactly is the point of a campaign world, anyway? Some people play to explore new themes. I do. I find settings which take the various fantasy tropes as the golden rule to be boring. If I want to play with those tropes, guess what - I already know them and don't need to buy a setting book to play them.
Forget fantasy tropes. They may have basis in myth, but really who cares? A lot of them haven't been investigated properly, and as a result we have literally decades worth of patching to try and force these old concepts into workable form. What do we get from that? 20 types of elf, inconsistent and incoherent societies that make no sense, a billion interpretations of how a halfling should be, and copious internet arguments. And for what?
Instead, get an idea of how social and physical processes work in the real world and apply consistent logic to them. You'll wind up with fewer disconnects AND a world which is intuitive to understand. I mean, as long as you do a good job, of course. Cohesion is important, as are the introduction of setting details that are:
a)interesting
b)usable in game
As for familiarity being required to play, well. What exactly is the point of a campaign world, anyway? Some people play to explore new themes. I do. I find settings which take the various fantasy tropes as the golden rule to be boring. If I want to play with those tropes, guess what - I already know them and don't need to buy a setting book to play them.