Dr Midnight said:
However, there's no call to come into the publisher's thread and berate people. That's just rude. Don't like the terms, shrug and walk away.
I repectfully disagree. it is precisely because this is a forum of more hobby enthusiasts, amateur artists that I responded the way I did. Am I protective of upcoming freelancers? YOU BETCHYA!!!!
I was an upcoming freelancer at one point. If I can help another artist avoid some of the pitfalls I fell into... I don't care if y'all think I'm rude.
And ironically, I'm trying to help this fledgling company out as well. If you don't pay money for your art.... YOU WON'T GET GOOD ART!!!! It is that simple. You might get lucky a couple of times, but over the long haul... nope, not going to happen. and the costs of missing printing deadlines, or pissing off customers because of late art (and artists who don't get paid don't have great incentive to hit deadlines) will cost you MUCH, MUCH MORE than cost of decent art in the first place. So, from a practical, business POV, it is in your best interest to pay your artists at least something.
Hey, giving up and coming artists a chance and a break is wonderful. But trust me, you will not be happy with amateur art when your product is standing next to Green Ronin's or WoTC or even ICE (which is putting together an impressive stable at the moment).
If you don't have good art, then you are NOT a contender in this full publishing field. You will not be picked up by game store owners, you won't be given a second look on the shelves if you do get in. You've just minimized your sales potential before you've started.
Lastly, if you are an new-to-the-field artist and you are reading this; trust me on this SALIENT point. If you charge a decent wage for your services, you will be respected. Your time has worth. Your talent has worth. Do NOT work for free. If you don't, people will walk all over you.