emeraldbeacon
Adventurer
News begins to spread of Ragesia's continued spread across the world, while more local matters turn to an increase of attacks by the goblins against refugees trying to navigate the Sour Lake swamp. In addition, the party learns of another refugee ship limping into South Harbor after an attack by some great beast, demanding the return of their child. Undeterred, though, they head back to South Harbor to continue their search for details surrounding the rash of presumed kidnappings there.
A brief meeting with Nathan Lowduke is unproductive, as his price for information seems higher than the team is willing to pay. A stakeout of Paradim Dogwood's shop, Majestic Creations, is interrupted when guards begin to patrol the area, looking for signs of intruders. As a final lead, they try to infiltrate the brothel they saw earlier, hoping to find some other information there.
Within, while the bard acts as a distraction (and has a lovely time in the process), the rogue slinks through the premises thanks to a handy invisibility spell, learning that there are not only signs of biomancy here, but also letters from Cerneban Gremman, a local businessman, explaining that deliveries from Majestic Creations would have to stop, due to increased local scrutiny.
The team flees with their knowledge, turning to seek Haddin for advice, who suggests that (outside of simply taking matters into their own hands) they seek the guidance of the Lyceum, who agree to investigate the matters further. In the meantime, while asking if they can provide any help themselves, they learn of a ship carrying numerous exotic creatures, that had run aground on the southern coast near the swamp, and tasked with returning any of the surviving beasts they can...
SESSION NOTES: Some party members are ITCHING for a fight, and knowing that both the Goblin and Dragon scenarios can end quite easily in a peaceful resolution, I decided to include the Attercop encounter as well. It should provide an interesting challenge to the group...
A brief meeting with Nathan Lowduke is unproductive, as his price for information seems higher than the team is willing to pay. A stakeout of Paradim Dogwood's shop, Majestic Creations, is interrupted when guards begin to patrol the area, looking for signs of intruders. As a final lead, they try to infiltrate the brothel they saw earlier, hoping to find some other information there.
Within, while the bard acts as a distraction (and has a lovely time in the process), the rogue slinks through the premises thanks to a handy invisibility spell, learning that there are not only signs of biomancy here, but also letters from Cerneban Gremman, a local businessman, explaining that deliveries from Majestic Creations would have to stop, due to increased local scrutiny.
The team flees with their knowledge, turning to seek Haddin for advice, who suggests that (outside of simply taking matters into their own hands) they seek the guidance of the Lyceum, who agree to investigate the matters further. In the meantime, while asking if they can provide any help themselves, they learn of a ship carrying numerous exotic creatures, that had run aground on the southern coast near the swamp, and tasked with returning any of the surviving beasts they can...
SESSION NOTES: Some party members are ITCHING for a fight, and knowing that both the Goblin and Dragon scenarios can end quite easily in a peaceful resolution, I decided to include the Attercop encounter as well. It should provide an interesting challenge to the group...