Emerald's PbP game


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Wonderful. The dwarf and the lummox have started a fight.

I dash into the barn, all the while wondering why I keep running toward danger and not away from it.

OOC: if Richard is still standing by the time I arrive, I cast Charm Person (Will DC13) on him
 


Cid steps into the barn, a bit bewildered. "I am not going to participate in any fighting, but I will heal my comrades."

Cid casts and holds the charge on a cure light wounds spell (1d8+2), waiting till someone is hurt.
 

Round Two:

Richard: He defensively casts a spell and reaches for Reinert. Reinert dodges out of the way.

A Dire Rat scurries over to Reinert. Taking 3 pts of damage.

Kaltide: You enter the barn and cast color spray into the barn. Richard seems uneffected. Reinert falls to the ground unconsious.

Reinert: You lie unconsious at the feet of Richard.

Jarrad: You come to your sense and head back toward the barn.

Cid: You cast and hold the cure light wounds spell. You notice that Richard appears to be holding a spell as well.

Cattivo: You cast Charm Person at Richard. He appears unaffected.
 

"This is surprising, a great number of spells being thrown around..."

Cid steps forwards and uses his cure spell on Reinert, turns to look at Richard, and considers what to do next...
 

I glance at Kaltide.

"Nice move, fish-for-brains."

I begin to chant Gurzag's Last Hunt, an Orcish war-song celebrating the slaughter of elves. It's stirring, martial sounds should fill those around me with hope and courage.

As I chant, I draw my whip and move to strike at Richard, making full use of the weapon's reach.

OOC: inspire courage - will take effect in a round - then draw and use whip at 15' range. Attack Bonus: -1, damage: 1d2
 


"Oops... Well, let's try Amimus Fugula!" Kaltide pulls a rope out of his backpack and hurls it at Richard.

(Animate Rope. Throwing the rope is a ranged touch attack. Reflex save DC 14 or Richard is entangled. Entangled: -2 attack, -4 dexterity. He has to make a DC 15 concentration check to cast spells. Moves at half speed or immobile if the rope can anchor itself to something solid (DM's call))
 

Round Three:

Richard He moves toward Cattivo and attempts to touch him. Cattivo dodges out of the way.

The rat attacks Kaltide, biting him for 3 pts of damage.

Kaltide: You step back five feet and cast animate rope. Richard is entangled and the rope finds a piece of farm equipment to tie itself to.

Reinert You continue to dream.

Jarrad: You rush into the barn and attack Richard with your longsword for 5 pts of damage.

Cid: You heal Rienert fully, but realize that he has been affected by a spell and is still unconcious.

Cattivo: You begin to inspire courage. You attack Richard with you whip and do him 1 pt of subdual damage.
 

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