Emerald's PbP game

"Actually, I still have most of my money. I wanted to see if I could find a Temple of the Light, or maybe one of our distant Knightly orders to visit. I must re-acquaint myself with the current events of the church at some point."

"Also, let's try and do some good just for the sake of doing good... for me? I'm not like you adventerous types, I'm a hedge-cleric in a small community, not a slayer-of-all-things-with-rewards like those horrible Cuthbert and Kord worshiping brutes."
 

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"So what exactly are you suggesting Cid? I say we travel straight to Fy, and see if we can do something about this meeting... If we get there early, we can see if we can dig up anything on this Councilman Tervena. Also, maybe then I can get a little time to examine Richards.... er..." Kaltide glances around the common room furtively, "farmer's almenac." He winks at his companions, and then winks a second time for good measure to make sure they understand.

"And Cid, if there's a temple to Rod-Poler anywhere on this island, it'll be in Fy. It's the biggest city we have here."
 
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Reinert

"I think going straight to Fy is the best option. If we get there early, we can go about trying to earn some cash, find a temple, and dig up some info on our 'friends'. As soon as Helfy finishes his song, let's hit the road. By the way, Kaltide, what kinds of er..." Reinert lowers his voice, "spells can you cast?"
 

Kaltide carefully checks to see if anybody at the other tables is paying any attention to him, then whispers lowly, "Well, I've only just begun to decypher my ancestral book of Fisherwizardry, but every spell in it that I understand is directly applicable to sailing in general, or fishing in particular. Most of them have extensive notes detailing how to use them for those purposes."

Kaltide reaches under the table and pulls up one of his gallon jugs of ale labeled: "Kaltide's ale. If you're thirsty, drink some water." After making sure (again) that nobody's looking, he tops off his mug and hides it under the table again.

"For example, there are some relatively simple spells that can stun or put to sleep whole schools. There are spells to summon creatures to help lure or chase the fish into nets. You saw the spell I used to wrap up Richard in that rope - rope manipulation spells are a must if you're out in a sail boat alone. I also have figured out a spell to help a fisherwizard survive harsher extremes of weather, like if it's too hot or cold for regular fishermen to work properly.

"I must say it's been interesting trying to figure out how to use the spells for anything other than fishing. There are some spells the book doesn't have, like ones designed specifically for violence. There's a whole school of magic I've never learned how to use."
 

Kyla and her sister thank you warmly once again for your assistance in the morning before you leave and send with you a couple of loaves of bread and some cheese for your journey. You all travel south out of Corn Haven and when you reach the fork in the road head of to the west, following the signs to Fy.

The first day and night pass uneventfully.

One the second day, Reinert: You notice several man-sized scorpions laying in wait off to the side of the road about 30 feet ahead.
 

Reinert

"Ho - Danger afoot!"

Reinert would be riding in Kaltide's wagon. Since his bow is his weapon of choice, he would probably have it handy. If so, he won't wait for pleasentries, but will immediately fire at the scorpions. If they're 30 foot away, his Point blank shot would be effective, and he would use rapid shot as well, so two arrows at (+1 BAB, +2 dex +1 feat, -2 rapid) +2(1d8)+3 (+1 feat, +2 mighty bow)
 

As soon as Kaltide realizes trouble is afoot:

"Arcesso Prodigium Bidens!"

(Summon Monster I: Celestial Badger. Full round to cast (any damage Kaltide takes this round might disrupt the spell), targeted to drop the badger right behind the scorps.)
 

4 - 0 Level (Create Water, Detect Magic, Detect Poison, Light)
2+1 - 1st Level (Bless, Detect Evil, Magic Stone, Endure Elements *cold or fire only)

Cid takes a second to think before deciding that these pests probably won't listen to his preachings, he grabs three pebbles from his belt and enchants them with Magic Stone.


*Forgot that I recieved a bonus 1st level spell for Wisdom, added that in
 
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