0-hr
Starship Cartographer
If a 10th level caster double empowers a Ray of Enfeeblement, does it do (d6+5)x2 or does it do (d6x2)+5 ?
Ray of Enfeeblement
A coruscating ray springs from the character's hand. The
character must succeed at a ranged touch attack to strike a
target. The subject suffers a -1d6 enhancement penalty to
Strength, with an additional -1 per two caster levels
(maximum additional penalty of -5). The subjects
Strength score cannot drop below 1.
Empower Spell
Benefit: All variable, numeric effects of an empowered spell
are increased by one-half. An empowered spell deals half again as
much damage as normal, cures half again as many hit points,
affects half again as many targets, etc., as appropriate. Saving
throws and opposed rolls (such as the one the character makes
when the character casts dispel magic) are not affected. Spells
without random variables are not affected. An empowered spell
uses up a spell slot two levels higher than the spells
actual level.