Nyeshet
First Post
Assuming you use the system as stated. I have rarely had need to work on epic level NPCs or PCs, but when I have I assumed the saves and attack bonus continue as normal. No one ever reached high enough for seven attacks - let alone eight (the maximum possible assuming the PC is completely surrounded and hits each foe once) so I never really felt it was an issue. It was one of the only ways the non-casters could come close to keeping up.Rystil Arden said:No, not really. Take a look at the epic level rules for advancing saves (i.e. +1 to all saves for all classes every two levels) and you'll see why Heightening the spells is an exercise in futility.
For some odd reason, upon gaining 20th level every class gains Good saves in all three saves and Poor attack. I suppose they were worried about 45+ levels and 8+ attacks per level. Once you've hit everything once, do you hit them all again - before they even have a chance to react? Sounds epic to me, but it could be a quick trip to TPK in an epic encounter. But really, what is the difference between that and a 20th level fighter against three foes surrounding him?
Anyway, that's enough of my (one of very many) problems with the epic rules.
As for the thread question: Why not? It did not break anything in 3E (although it did allow for some clever problems for DMs). Nerfing both the meta feats and the spells was overkill. Besides, as has already been mentioned, there is rarely enough metamagic to allow for filling all epic spell slots.
In regards to the meta-feats, wasn't there one that allowed a spell to resist dispelling. What I mean is: the spell, if dispelled, was instead neutralized for 1d4 rounds or something like that. If you combine that with Persistant spell you may have a good way to have buffs all day long. I know it is impossible pre-epic to combine the two, so the level adjustment must have been high, but I forget the exact details.