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EN5ider #280: Mini-Adventure - The Shuggin's Heist

EN5ider has another entry in the mini-adventure series today, a sidequest perfect for the city and guided by a unique enchanted deck of cards that make it something you can play more than once!

By the by the fantastic A Touch More Class Kickstarter has 11 days left to go and has raised $75,000 so far! Anyone even remotely interested should check out the free previews of the geomancer and savant classes then join the 1,500+ folks that have pledged to make these books (and snazzy cardcaster deck) a reality!

en5ider 280 shuggins heist.JPG

Lately on EN5ider:

  • #280. Mini-Adventure: The Shuggin's Heist. This mini-adventure can be easily included into any city where there are thieves—in particular the trio of Gribbles, Big Sam, and Escraz. These burglars have trespassed onto the manor of a powerful mage and stolen a potent artifact, a deck of enchanted cards that have quickly turned the entire heist into a debacle that's garnered the entire settlement's attention. Several of the watch have already been injured trying to bring these brigands to justice and the PCs are called in to handle the situation, but can they? This mini-adventure for 4-5 PCs of 6th level (and its randomized elements) was written by Tyler Omichinski, with illustration by Claudio Pozas and using a map by Dyson Logos.
  • #279. Hazards of the High Seas. With the Ghosts of Saltmarsh out there in the world it would be remiss of EN5ider not to release some content to help get your seafaring adventures out onto the water! Jeff Gomez has penned an excellent article in Hazards of the High Seas that details a 20 entry hyperlinked table of plot hooks, chance aquatic encounters, and maritime intrigue ideal to roll on whenever the question arises: what's that over the bow!?
  • #278. Top Shelf Components. All too often 5E groups wave away material components that are inexpensive, but there's no reason that aspect of spellcasting can't be made more exciting and engaging! In this EN5iderissue there are more than two dozen new material components (both expensive and otherwise) that modify and improve the spells they are used to cast, giving both mages and priests plenty of motivation to pay more attention to the reagents they need to work their magic. Written by Andrew Engelbrite; illustrated by Phil Stone.
  • #277. Archetypes of Antiquity. Take to the coliseum with the retiarius fighter archetype, a net-wielding combatant perfect for gladiator-style characters! Perhaps instead you might pierce the veil as a warlock of the Oracle patron, foreseeing what is to come just in time to dodge a lethal blow or even reveal to your enemy the final moment of its life? There's also the Family domain for clerics yearning for a sense of community and the means to protect it, as well as a new background appropriate for campaigns in ancient Greece or Rome (the Freed Slave). Written by Takeshi McFinn; illustrated by Marcel Budde.
  • #276. Mini-Adventure: Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are confronted with a shocking truth underpinning it all and are presented with a dire dilemma: is it worth saving? This mini-adventure is for 4-5 PCs of 5th level. Written by Charlie Brooks; illustrated by Savage Mojo; cartography from Dyson Logos.
 
Last edited:
Mike Myler

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