D&D 5E EN5ider #323 - Enchanted Trinkets: Zlick Willy's Wily Wares

The annual day of pranks is fast approaching and EN5ider has an article sure to help with injecting a bit of (likely much needed) levity into your games: 10 prank-oriented enchanted trinkets ranging from a barrel of sea monkeys to friendly joybuzzers, omni-dimensional dribble glasses, talk rocks™, and much more!

The annual day of pranks is fast approaching and EN5ider has an article sure to help with injecting a bit of (likely much needed) levity into your games: 10 prank-oriented enchanted trinkets ranging from a barrel of sea monkeys to friendly joybuzzers, omni-dimensional dribble glasses, talk rocks™, and much more!

en5ider 323 snapshot.JPG

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Lately on EN5ider:
  • 323. Enchanted Trinkets: Zlick Willy's Wily Wares. With so much gloom about and April Fools day coming up, we're encouraging GMs everywhere to liven up their games with Zlick Willy’s Wily Wares! Get some laughs out of the table and kick a session into light-hearted mode with Zlick’s message cushion (imagine everybody’s faces when the wizard sits down and their chair seems to say, “Get off me you tub of lard!”) or grab the door-free dunk bucket to dump water on a dour companion—no doorway required! Peruse this catalog for 8 more magical japes, pranks, and laugh riots, and remember: it’s always a whopper with Zlick Willy’s wily wares! Amusingly designed by Andrew Engelbrite with illustration by Ellis Goodson.
  • 322. ZEITGEIST #10 - Godmind: Part 1. In ‘Act One: Against the Titans’ the PCs are in a Risur with no sun and the nature of magic itself has been fundamentally altered, forcing them to adapt as the fey titans wreak havoc. Before they can address these supreme entities however there’s bedlam in the city of Boles with the will of the people uniting, morphing into a bloodthirsty hivemind of tentacles! Afterward they must deal with the Ash Wolf and the Flaming Ziggurat of Av, the drunken stampede of the Father of Thunder, Granny Allswell and her gremlins, and finally to leave the country the adventurers have to subdue She Who Writhes. Though allies offer to help in their quest there is treachery afoot—and even when the kraken has been dealt with, the shadow of the Voice of Rot falls upon the party once more. This 40 page installment of the ZEITGEIST adventure path includes the Labor Hivemind (CR 17), Salamander Sultan Kuyler (CR 16), Bound Efreet Liesi (CR 8), Salamander Vizier (CR 10), Salamander Dervish (CR 10), Gremlins (Glower, Guffaw, Pout, and Tremble; CR 8), and the Fey Titan She Who Writhes (CR 28).
  • 321. Intriguing Organizations: The Gutter Guild. To protect cities from disease this reclusive organization populates the sewers beneath with oozes and other detritus feeders that clean waste and purify water sources. Although they provide a valuable service the seeding of sewers with gelatinous cubes is easily misconstrued by a fearful public so their work is done in secret, cultivating the dangerous creatures in hidden laboratories and releasing the monsters wherever cleaning is needed—a system that sometimes requires extra support from capable adventurers in order to function correctly. This article includes dehydrated jelly, dust of ooze paralysis, ooze handler's gloves, the Ooze Handler (CR 2), and three ooze variants: blazing black pudding (CR +0), euphoria cube (CR +0), and flash jelly (CR +1). Cleverly designed by Will Gawned with color illustration by Indi Martin!
  • 320. Monstrous Menagerie: Chimeras. Classically a chimera is a fire-breathing female monster with a lion's head, a goat's body, and a serpent's tail—and that's great. What's not to love? We're far too keen on these hybrid animal monsters to have just one however, so we've got another four to add to the list! This article includes the goatrilla (CR 5), manta lobstshark (CR 9), octobearfly (CR 3), and tyrazodactylsaurus (CR 12) which itself includes a CR 1/2 termite swarm. Cunningly designed by Jacob Gobhar, illustrated by Rick Hershey.
  • 319. Mini-Adventure: Mistaken Identity. A mysterious message is brought to the adventurers, promising them that a reward and great boon await in the abandoned clanhold of the Greymail dwarves. When they arrive however they are confronted with a challenge: Voorhan Greymail believes they are the descendants of those responsible for bringing ruin to his clan, and he demands justice. The PCs can simply fight Voorhan and his dwarven champion cohorts but by investigating the ruins they can reveal a compelling truth, prove their innocence, and flush the true culprit out into the open! Designed by Tyler Omichinski for 4–5 PCs of 5th–6th level, featuring cartography by Dyson Logos.

The latest batch of free EN5ider PDFs has reached a total of 13 that now include the first adventure in the ZEITGEIST Adventure Path!
(Part 1 | Part 2 | Part 3)
 

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Mike Myler

Mike Myler

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