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D&D 5E EN5ider #331: Writhing Codex

Tired of casting magic missile and exhausted by the thought of yet another eldritch blast? Has teleportation circle lost its luster? Grit your teeth and overcome your proclivities to dive into EN5ider today as we explore the wonderful spellbook of worms that mortals know as the Writhing Codex!

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🔥 13 Free Articles featuring a total of 5 unique adventures, a set of memorable magic items, elemental domains for clerics, the soul-sucking dragon Syndrathrax, the smart-fighting savant class, and the elemental manipulation geomancer class!
⚔ Join EN5ider for Immediate Archival Access: You pay $1 per new article we publish (5 per month—so $5 a month) to become a member, and all members get access to the library of 330+ articles!

Lately on EN5ider:
  • 331. Writhing Codex. Kill and zombify foes with breath of the master, do exactly what you think with corpse explosion, cast parasitic eruption to send someone to Cronenberg-ville, curse enemies with power word doom, become as resilient and unyielding as your animated minions via undead fortitude, disturb everybody at the party by conjuring a wall of flesh, protect your secrets with withering aura, travel in style by using wormway to hitch a ride in a purple worm, or go all-in and make the change into a wriggling mass of worms by casting the epic writhing transformation spell. Don't mind the spellbook slithering a little bit—that's completely normal and nothing to worry about. Disturbingly designed by Ben Green, illustrated by Rachel Maduro.
  • 330. Enchanted Trinkets: Patron Tokens. Warlocks—the mages who traded their souls for eldritch blast. We know them, we love their beams of death, but when it gets down to the nuts and bolts they sometimes fall short of the prowess shown by their companions. In that light this article is all about gifts geared to make the most out of Pact Magic users! As usual with the enchanted trinkets series each item has an innocuous, roleplay enriching effect, suggested gold value, and a resource element that you can use to create a more powerful effect at the expense of the item itself. This supplement's 14 magic items include the angel-hide bookmark, badge of seasons, barbed devil's bracelet, confidante's journal, fathomer's ring, focusing eye, hungry quasit, infernal triptych, paramour's daisy, satyr boots, seven-sided coin, sidereal lens, star milk, and true shape mirror. Devilishly designed by William Fischer and illustrated by Sade.
  • 329. Spells: Masterpiece Renditions. There is magic in music and few melodies contain as much nuanced power as this suite of sublime spells! Play the rousing and rising accelerando to empower a band of warriors, unleash the battlecry ballad to rally your forces, employ the expertise of circular breathing to perform beneath the waves, cast crowd pleaser to get a party started, employ dramatic sting to pluck at a foe's heartstrings, never allow an audience to forget you with earworm, become more helpful with an accompaniment from harmonic resonance, blow away listeners with the power of resonating solo, create a background player with strike up the band, or spread true sorrow with the use of fearful sonnet! These masterpieces of magic were penned by Andrew Engelbrite, illustrated by Mark Bulahao.
  • 328. ZEITGEIST #10 - Godmind: Part 2. At the start of this 28 page second installment of the 10th ZEITGEIST module an illusion from the fiend Ashima-Shimtu rises up from wherever blood touched the water during the battle against She Who Writhes, bringing important information to the party and a dire request to travel back to the island at the axis of the world—where their old secretive acquaintance Benedict Pemberburton (from ZEITGEIST #6) has taken control. Once there the adventurers battle a massive hivemind before revisiting the mines to rendezvous with Nicodemus once more, concocting a plan with their allies to undo the ritual that has upset nature itself. To do so however the PCs need to infiltrate the Forward Symposium and confront the Godmind, a hivemind of considerable power that's bent on consuming the world—and might even be able to do it! This entry in the adventure path includes the Obscurati Golem (CR 17), Axis Hivemind (CR 17), Pardo (CR 12), Mindscape Ectoplasmid (CR 17), and Black Blossom (CR 10). If you are digging ZEITGEIST join the mailing list to find out more about the impending campaign book and be notified when the project goes live!
  • 327. Mini-Adventure: Ghosts in the Graveyard. In life Gabriel Valcori was a successful businessman, famed throughout the city for his wealth and generosity. Unbeknownst to his admirers however the merchant began his career by robbing graves, a vice he continued even after securing his vast fortune. Valcori’s crimes remained undiscovered while he lived, but upon his death the merchant was buried in the very graveyard he once robbed—an outrage that has driven Valcori’s victims to return as restless spirits! This short sidequest for 4–5 5th level PCs was written by William Fischer, features color artwork by Phil Stone and Ellis Goodson, along with the cartography of Dyson Logos.

The latest batch of free EN5ider PDFs has reached a total of 13 that now
include the first adventure in the ZEITGEIST Adventure Path!
(Part 1 | Part 2 | Part 3)
 

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Mike Myler

Mike Myler

Into the Woods

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