D&D 5E EN5ider #340 - Enchanted Trinkets: Plumed Panoply

Is your adventurer ready to be their best selves? Then they damn well better look their best and today EN5ider is there for you—with a sweet suite of 11 feathered magic items the table won't soon forget!

Is your adventurer ready to be their best selves? Then they damn well better look their best and today EN5ider is there for you—with a sweet suite of 11 feathered magic items the table won't soon forget!

en5ider 340 snapshot.JPG

🔥 13 Free Articles including 5 adventures, memorable magic items, elemental cleric domains, Syndrathrax the soul-sucking dragon, and 2 complete character classes: the smart-fighting savant and the element manipulating geomancer!
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Lately on EN5ider:
  • 340. Enchanted Trinkets: Plumed Panoply. We've done quite a few Enchanted Trinkets articles but none quite like this one: a full set of magic attire! If your adventurer is the kind that cares about fashion there will be no higher calling than acquiring every piece in this set, from the duck call necklace all the way to a pair of penguin boots. Any that manage to get all 11 of these magic items unlocks a special power too, though doing so—while resisting the urge to break any of them for their more potent effects—is a tall order indeed. Thoughtfully designed by James Abendroth, illustrated by Phil Stone.
  • 339. Tertiary System: Mass Combat. The mass combat rules offered thus far for Fifth Edition can be pretty disappointing depending on the expectations of your group. Trying to extend the core mechanics to adroitly navigate an entirely different scale of play is simply too much stretching, often eliminating player agency and diminishing how fun the game is for everybody. Instead we offer you this alternative tertiary system, rules that employ straightforward mechanics based on narrative storytelling. Make the players into epic heroes who can turn the tide of battle in the face of overwhelming odds without any headaches! Designed by Benjamin Eastman, illustrated by Júlio Cesar Oliveira Rocha.
  • 338. Intriguing Organizations: Readers of War. Fantasy gaming oft emphasizes the magical side of scholastic pursuits, but in the real world one of the traditionally most studied aspects of history is the making of war. With that in mind we present to you the Readers of War, a sect of warriors that fastidiously study combat in all its forms with the most devoted accepting the First Codex of War as their very patron. The rank-and-file are combatants through and through however, traveling the land to teach martial history and arts to those worthy of wielding a blade. In addition to all the information you'd expect from an Intriguing Organizations article, this supplement also includes a Proctor of War (CR 8), a new warlock patron (First Codex), the eponymously named battle book weapon, and three eldritch invocations specifically for First Codex warlocks. Devotedly designed by Peter Martin featuring illustration by Phil Stone.
  • 337. ZEITGEIST #11: Gorged on Ruins - Part 1. Undoing the Obscurati's ritual is a tall order but there are three terrible dangers threatening the world that the adventurers might turn to the vital task: beneath the Beran city of Ursaliña is a Gidim leviathan colonizing the world, comets have striking in Drakr's frozen north herald the return of mythic warlords seeking a final battle, and the gods themselves are being put on trial by the people of Crisillyir! Can the adventurers navigate these epic challenges while learning the ritual themselves so that it can be undone? This 27 page supplement includes the empowered ghost councilor Shuman Larkins (CR 16), great eclipse killer (CR 13), Glaucia Evora (CR 14), and a devious memory trap.
  • 336. Villain Spotlight: Vengar the Reader. Goblins are known for many things—reading is not typically on that list, but it's not like Vengar is a typical goblin. Once a trapfinder for the Chokeleaf tribe, this errant necromancer went entirely off the deep end after selfishly stealing an ancient tome to fulfill his ambitions of power. The cursed book has sucked away his vitality and now Vengar travels from tribe to tribe posing as a shaman, utilizing everything he can to acquire more magics able to extend his piteous life before the dark entities he's pledges his soul to come calling for his debt. In addition to his statistics (CR 5), Vengar has access to a variety of enhanced undead that explode, ignite, poison, become conduits of deathly energies, and even hide other monsters inside their bodies. Designed by Charlie Brooks, illustrated by Renan Moraes.
If you haven't looked at the 13 free EN5ider PDFs
(that include the complete first adventure
in the ZEITGEIST Adventure Path!) that's on you.

(Part 1 | Part 2 | Part 3)
 

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Mike Myler

Mike Myler

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