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D&D 5E EN5ider #355 - Enchanted Trinkets: Reaper's Crop

Rejoice ye fans of horrorEN5ider is coming at you today with a killer article introducing 12 new Enchanted Trinkets that are simply to die for!

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Lately on EN5ider:
  • 355. Enchanted Trinkets: Reaper's Crop. Halloween approaches and we've got a satisfyingly creepy entry in the Enchanted Trinkets series focused on a dozen grisly, gruesome, and macabre magic items for GMs to reward their adventurers! Leave a morbid message with a chattering skull, paint a foe with deathly energies with a desecrated blood flask, supercharge your thinking with a jarred brain, and don't leave home without your lucky halfling foot! Horrifyingly designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 354. Intriguing Organizations: The Tragedians. "Instead of weeping when a tragedy occurs in a songbird's life, it sings away its grief." This acting troupe takes Shakespeare's quote to its very extremes, traveling the land and putting on performances that leave audiences in turmoil so great that spectators have been known to take their own lives! There is a terrible secret behind their signature play however—The Sun's Final Mourning is not just a work of theatrics, it is also a powerful curse spread by the woeful warlock playwright Cithrel. In addition to their statistics, this article includes the cunning Tragedian Actor (CR 2) and NPC references for the rest of the troupe too. Dramatically designed by Shane Wheeler, illustrated by Dana Braga.
  • 353. ZEITGEIST #12: The Grinding Gears of Heaven - Part 1. The adventurers need only embark on one last quest to undo the disastrous tinkering of the Obscurati and remake reality into an age of their own design. That quest will take them to the Gyre, where they will rescue other dying worlds to help restore their own, and where they must defeat the Voice of Rot. If they fail, their homeworld will be drawn into the Gyre and annihilated utterly, and all their investigations and heroism will have been for nothing. The penultimate ZEITGEIST adventure begins! In addition to the overview of the module, this includes Act 1: Turning and Turning, a ghost vortex horde (CR 9), and maps of the Aurum Treasure skyship and Thistle Palace.
  • 352. Nature Magic: Ecomancy. Nature. We are in it and it is in us. You can't escape it—but you can study it, learn from it, and just maybe with a little magic take control of it. We're not talking about druids though, we're talking wizards. Get your mage out of the keep's library and into the world with the School of Ecomancy and these 8 new nature-themed spells! Ride in style using conjure nature's sleigh, send forest texts via the grapevine cantrip, lay waste to foes with seed bomb, or see the world through innumerable fungal eyes with sporesight! Ecologically designed by Elizabeth Orchard, illustrated by Mark Bulahao.
  • 351. Enchanted Trinkets: Scraps of Knowledge. The Enchanted Trinkets series continues with a worthwhile entry best enjoyed by sages, scholars, and anyone else with a penchant for the written word. Never allow your most treasured tome to suffer injury by storing it with a borrower's bookmark, prepare the most beautiful songs with an enchanted music sheet, draw upon unholy power with an incomplete infernal contract, and enjoy the 7 other unique magic items within these pages. However it is best to be wary—many of these wondrous things incur a subtle and terrible cost! Studiously designed by Will Gawned, illustrated by Kim Van Deun.

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Mike Myler

Mike Myler


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