There's a parasite coming to EN5ider today—an exploration of what might become of one of the real world's most disturbing fungi in realms of medieval fantasy!
Free Articles including a complete adventure, a sidequest adventure, and the smart-fighting savant character class!
Join EN5ider for Immediate Archival Access: Pay as little as $1 each month to become a member and get instant access to the library of 350+ articles at no extra charge!
Lately on EN5ider:
Free Articles including a complete adventure, a sidequest adventure, and the smart-fighting savant character class!
Join EN5ider for Immediate Archival Access: Pay as little as $1 each month to become a member and get instant access to the library of 350+ articles at no extra charge!
Lately on EN5ider:
- 371. Fungus Among Us! Fungi are truly miraculous forms of life—some can create massive networks of connected mushroom colonies that span for miles, form into complex geometric shapes, or glow in the dark. Most disturbingly however is ophiocordyceps unilateralis, a parasitic fungus that takes over insects that host it. Join us in considering how such a creature might look in medieval fantasy with the Fungal Host template, including three varieties (cosmic entity, cultivator fungus, and magical experiment) and an example of the mechanics at work with the CR 4 infected owlbear! Designed by the fun guy Peter Martin, illustrated by Xanditz.
- 370. Enchanted Trinkets: Exposed True Names. Most powerful otherworldly beings rightfully guard their true names, for any mortal that learns it gains power over them. Usually those brave and foolhardy enough to discover an outsider’s true name keep this stolen power for themselves—but some choose to go public instead. These unfortunate outsiders are summoned almost constantly, and their cosmic power is diluted among the countless mortals that purchase their names from street vendors and curio shops. This elevated Enchanted Trinkets article is the clever design of Andrew Engelbrite, illustrated by Guilherme Sommermeyer.
- 369. Dangerous Scenarios: Fool's Gold. The first entry in this new article series is a harrowing night—and journey—within the Briny Lass, a moored ship that's been turned into an inn and tavern. Unfortunately for the adventurers the evening they visit someone has poisoned the brews, bandits have taken the place over, and by the time they wake up they are already at sea! The would-be pirate Joran Harrow and his ragtag crew of criminals are hard at work searching for a treasure rumored to be aboard but their entire endeavor has been fraying from the start, and with the right people kicking up a fuss those kidnapped the night before might yet make it back to shore in one piece before running afoul of the rocky waters around the Shark's Teeth Islands! Dastardly designed by Christopher Rippee, gorgeously illustrated by Indi Martin, and featuring cartography by Dyson Logos.
- 368. Spells: Archmagic. Some magic finds its way into the repertoire of nearly every sorcerer and wizard, yet they linger on in spell lists and left unused as more potent options become available—but this need not be the case! This article presents new options for upcasting 19 of the most common spells ranging from alter self all the way down the line to web, giving players a new appreciation for some of the game's most common spells. Compellingly designed by William Fischer, illustrated by Kim Van Deun.
- 367. ZEITGEIST #13: Avatar of Revolution - Part 1. The end of the ZEITGEIST Adventure Path is at hand! This action-packed climax intersects with the events in ZEITGEIST #12 to cover not only the epic defeat of Nicodemus and the end of the Obscurati cult, but also the fallout of the party's doings in the Gyre, the powerful rituals they've upended, and the tumult of their home world as it tries to cope with the reality-altering powers at play. This section of the adventure includes the Introduction, Act 1: World of Ruin, statistics for 3 airships, and 4 maps.