D&D 5E EN5ider #472 - Intriguing Organization: Vandt Ascendency

Once more EN5ider protects the crown—though this time amongst magic and secrecy so deep that the royalty themselves don't realize who defends them!

Once more EN5ider protects the crown—though this time amongst magic and secrecy so deep that the royalty themselves don't realize who defends them!

en5ider 472 snapshot.JPG

⚔️ Free Articles including a complete adventure, a sidequest adventure, a very silly and maybe familiar adventure, and the smart-fighting savant character class!
🐉 Join EN5ider for Immediate Archival Access: Pay as little as $3 each month to become a member and get instant access to the library of 470+ articles at no extra charge!

Lately on EN5ider:
  • 472. Intriguing Organizations: Vandt Ascendency. Would-be usurpers—siblings thirsty for power, rivals eager to take for their own, clever creatures seeking to control mortals—are always grasping at the reins of power and the defenses against them are myriad. The Vandt Ascendency are a prime example of the most clandestine and successful kind of organization bound to the throne by loyalty, a group of dedicated mages focused on protecting the crown at all costs (as invisibly as possible, preferably without the head wearing it ever being the wiser). Devotedly designed by Joanna DeLaune, illustrated by Jesse Mohn.
  • 471. Dangerous Scenarios: Brickbeaks. The party’s travels are interrupted by people in disarray outside the Ducking Shoe Inn. These villagers from Treecrest are in a panic, eager to find help dealing with overgrown avians the sheriff has allowed to run rampant leading to chaos and death. Finding and dispatching of these beasts won’t be a simple matter however—brickbeaks are stealthy amongst the marsh and deadly foes. Duckedly designed by Marc Kenobi, illustrated by Rafael Benjamin, featuring the cartography of Dyson Logos.
  • 470. Items: Queue Branch. Espionage and the gathering of intelligence has existed in one form or another since the dawn of recorded history. Nations, guilds, and other organizations employ agents and operatives to gain useful intelligence and to accomplish their tasks they use a variety of tools—often easily hidden, mundane, and cunning tools. Presented here are 8 items employed for espionage ranging from the simple yet crucial adamantine saw or boot knife to the complex agent's saddle, gloomsight lantern and goggles, and special ammunition for putting that extra kick into a crossbow bolt. Discreetly designed by Anthony Pryor, illustrated by Hannah Seakins.
  • 469. Adventure: Drawing Monk. One of the most promising monks from the Monastery of the Sun has twisted their martial discipline to terrible effect, and in his wake he leaves not only murder but death itself. With every life taken the traitor's power grows—and if not stopped soon he will bring ruin to a city that might well make him truly unstoppable! This adventure for 3–5 PCs of 6th level was diligently designed by Tyler Lee, featuring illustration by Deanna Roberds and cartography by Meshon Cantrill.
  • 468. Monstrous Menagerie: Oddlings of the Quendrian Wood. There are consequences when wild magic is left undisturbed and the Quendrian Wood is a fine example of a place altered by unfettered arcana. While traveling in this enchanting forest beware the bloatfrog (CR 1/2) for there may be a far deadlier bloatfrog swarm (CR 8) to follow it, and watch out too for the grasp of daggerthorn sweetvines (CR 5) or the spitting of mud-covered mucklings (CR 3). Most importantly if there are nogonogu (CR 1/4) about check the supplies—usually they remain unseen until their mischief is done. Decisively designed by Joanna DeLaune, illustrated by Rachel Maduro.
 

log in or register to remove this ad

Mike Myler

Mike Myler

Related Articles

Remove ads

Remove ads

Top