[EN5ider #62] The Holdenshire Chronicles (Act 1): The Ills of Hengistbury

New for EN5ider patrons! The eagerly awaited adventure has arrived - the first Act of the Holdenshire Chronicles! 41 pages of sandboxy goodness! The Holdenshire Chronicles takes EN Publishing’s classic adventure To Slay a Dragon and revamps it for a new generation of gamers. Using fifth edition rules, we hearken back to the 1980s and embark on an adventure which is sure to remind you of RPG modules and boxed sets long past! This trilogy of adventures leads an adventuring party from the town of Hengistbury on a journey across the land to challenge a red dragon who dwells in a volcano lair known as Skull Mountain. This first act begins with the characters in the town of Hengistbury, detailed previously in the Primer (EN5ider #56). There, they begin their progression as heroes, and learn all about the dragon Cirothe’s predations on the local area. As they advance in expertise and experience, the idea of tracking the dragon to her lair and ending her threat forever may become a more realistic prospect. Twelve mini-adventures make up this 41-page sandbox Act; these can be undertaken in any order, although some may be more difficult than others.

New for EN5ider patrons! The eagerly awaited adventure has arrived - the first Act of the Holdenshire Chronicles! 41 pages of sandboxy goodness! The Holdenshire Chronicles takes EN Publishing’s classic adventure To Slay a Dragon and revamps it for a new generation of gamers. Using fifth edition rules, we hearken back to the 1980s and embark on an adventure which is sure to remind you of RPG modules and boxed sets long past! This trilogy of adventures leads an adventuring party from the town of Hengistbury on a journey across the land to challenge a red dragon who dwells in a volcano lair known as Skull Mountain. This first act begins with the characters in the town of Hengistbury, detailed previously in the Primer (EN5ider #56). There, they begin their progression as heroes, and learn all about the dragon Cirothe’s predations on the local area. As they advance in expertise and experience, the idea of tracking the dragon to her lair and ending her threat forever may become a more realistic prospect. Twelve mini-adventures make up this 41-page sandbox Act; these can be undertaken in any order, although some may be more difficult than others.

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Jack of the Wierwood.
Children are being lured into the Weirwood by fauns under the control of Spring-Heeled Jack, who intends to perform a ritual to bring a blight across the county.

The Hound of Fogmoor. A werewolf dwells on the Fogmoor, primarily preying on lizardfolk, but is moving closer and closer to human populated areas.

Troll Under the Bridge. A troll lives under a bridge near Thornbury and is attacking travelers. Most escape because, strangely, the troll does not pursue those who run.

Memories of Brockendale. A poltergeist haunts the ruins of Brockendale Castle. Deep within can be found the scabbard of Lord Pemberton’s sword—a scabbard that will be essential if the heroes are to defeat the dragon.

Lizard's Lament. The Cavernsnappers, a particularly aggressive tribe of lizardfolk, have been attacking fisherman, and recently claimed half a dozen more victims.

Escort Service. Village blacksmith Rorus Klain has a shipment of masterwork daggers which need to be sent upriver to the neighboring county of Lancashire, but there have been reports of bandits. He needs someone to protect the shipment as it makes its three-day journey to the border of Holdenshire.

Pandora's Box. The Mortimer brothers have obtained a curious box and have made the mistake of opening it. Unfortunately, the box is designed to summon a rather bad-tempered bearded devil called Kazyk.

Manhunter. Brand Torek needs help to apprehend a pickpocket named Tila, who just escaped from her Hengistbury jail cell. She’s had a one-hour head start, and the clock is ticking!

On Safari. Tales of a strange creature roaming the hills northeast of Brockendale Castle have attracted the attention of local veterinarian Albert Wright who sees this as an opportunity to make his dreams come true by capturing it.

Troublemakers. Another adventuring party has shown up in Thornbury, and have been nothing but trouble. No one is quite sure why they are here or what they want, but they would definitely prefer them to conduct their business and leave…

Peculiar, Most Peculiar. Something odd is happening at a place called Murray’s Folly. No one is exactly sure what, but some of the local residents in Thornbury are worried.

Kobolds of Thornbury. Kobolds attack, and steal away young men and women from the village! Is this a random attack, or is the valley feeling the taloned influence of the dragon of Skull Mountain?

By the end of this Act, the PCs will be 3rd level and ready to begin the wilderness trek across the country to the dragon's lair!

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allenw

Explorer
Warning! As someone who's 2 sessions in to his home 5E adaptation of parts of TSaD, and who's been greatly looking forward to this "official" version, it looks to me like the EN5ider translation is often too literal; by which I mean that if the Pathfinder version had, say, 6 Giant Spiders in an encounter, or 6 lizardfolk plus a pet, the same number of same-named creatures are there in 5E. Unfortunately, due to differences between 5E and PF, this looks like it will result in multiple unintended TPKs.
When converting from PF to 5E it's important to keep in mind that in Pathfinder, CR1 means "average encounter for 1 1st-level PC"; but in 5E, CR1 means "average encounter for *a party of 4* 1st-level PCs". I nearly wiped my own party the first session due to not keeping that in mind. See my comments on Patreon for examples.
Also, I believe the intent is that doing half-to-two-thirds of the mini-quests will get the party to 3rd level. However, in 5E, if a party manages to survive the mini-quests (at least those involving combat), I think they'll end up at 3rd level much sooner if you use standard 5E XP.
 

jamesjhaeck

Explorer
NOTE: THE ENCOUNTER MATH WILL BE UPDATED IN THE NEAR FUTURE.

There are a few encounters that didn't translate properly that I'll reevaluate (lizard folk especially), but encounters like Spring-Heeled Jack are absolutely not fair fights for any party. As an old-school style adventure, (and perhaps any encounter involving the fey), trickery and strategy is more important than numerical strength.

Thanks for your patience. :)
 
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Morrus

Well, that was fun
Staff member
Thanks for all your feedback here and elsewhere, Allen! It's really helpful. We'll have the corrected file up very soon. Hold tight!
 
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allenw

Explorer
I'm glad to be of service. You're not the only one who was surprised to find that baseline "giant spiders" doubled their size and HP in 5E .
(While staying CR1, because CR1 in 5E is 3-4 times as nasty as CR1 in 3.5/PF.)
 
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allenw

Explorer
Since you're here: Morrus, what's up with all the intelligent races (including satyrs) on the tavern menu, anyway? Should we be rooting for Jack's righteous revenge for his kin?
 

Morrus

Well, that was fun
Staff member
Since you're here: Morrus, what's up with all the intelligent races (including satyrs) on the tavern menu, anyway? Should we be rooting for Jack's righteous revenge for his kin?

I'd say the proprietors might be prone to exaggeration. It's probably just pork or something. They've likely never seen a satyr.
 

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