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Blog (A5E) Encounter Building Preview

Level Up GMs will find themselves referring to this table frequently. Along with new monster math and CR values, we have a robust encounter building system (in which you can combine both monsters and exploration challenges). Kickstarter launches October 5th.


encounters.png
 

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Russ Morrissey

Russ Morrissey

Stalker0

Legend
Morrus what does Oct 5th represent? Is that when the kickstarter finishes, is that when the PDF goes live, etc.


The table above, assuming its solidly thought it, may be one of those super gems that DMs use all the times. I am curious what constitutes an "encounter level". Is 2 CR 10s an encounter 20, or is it you have to add up the XP, etc.
 





oooo.... Looks like that goes up to CR 66 in the part we can see. Is that a cumulative thing like 4-5 cr16-17s, via template stacking, or something else?
 


HeroicVanguard

Explorer
Something I've noticed, especially with this table and the Monster previews is that Level Up seems comfortable just throwing pages at stuff. I feel like this should help a LOT for people coming from 5e. Thoroughness like this table makes things super easy to follow and clear, and monster entries have so much fluff and crunch to them. Definitely feels expanded but not necessarily daunting.
 


J.Quondam

CR 1/8
Just to check I understand this table, i'll read an example off it:

A Hard fight for four 7th level PCs would be an Encounter CR 14, of which the beefiest baddie/s should be no tougher than CR 10.

Is that how to read it?
 



Bolongo

Herr Doktor
Just to check I understand this table, i'll read an example off it:

A Hard fight for four 7th level PCs would be an Encounter CR 14, of which the beefiest baddie/s should be no tougher than CR 10.

Is that how to read it?
That seems likely.

But I wonder if any thought has gone into the action economy. The number of opponents is an important factor. Not as important as the official 5e encounter math seems to think, but still pretty important.
 

Li Shenron

Legend
It looks like a good idea, adding CRs instead of adding XPs should be much easier.

However, CRs and XPs are not in a linear relation with each other, so if adding XP works (the DMG method) then how can adding CR work as well? Of course, it can always be claimed that in fact adding XP doesn't work in the first place.

Either way, even if you only improved the description of the process of encounter building, it's a good thing because the DMG is unnecessarily confusing.
 

dave2008

Legend
Just to check I understand this table, i'll read an example off it:

A Hard fight for four 7th level PCs would be an Encounter CR 14, of which the beefiest baddie/s should be no tougher than CR 10.

Is that how to read it?
That is how I read it as well. No idea if it is accurate, but it seems to be a very simple rule of thumb that could be really easy to use.

Now, I hope they give some guidelines on how to modify or move up and down the chart based on your group composition (other than just # of PCs).
 

dave2008

Legend
Something I find interesting: according to this table it is impossible for a solo CR 30 monster to be hard encounter for any pary of more than 3 PCs.

Which is a bit odd, given what I've done to my group (5 PCs) with the RAW Tiamat!
 


Morrus

Well, that was fun
Staff member
Something I find interesting: according to this table it is impossible for a solo CR 30 monster to be hard encounter for any pary of more than 3 PCs.

Which is a bit odd, given what I've done to my group (5 PCs) with the RAW Tiamat!
You're not seeing the effects of elite and legendary monster types there. There's more than just the table. Plus that Max CR row is important.
 
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