Rhenny
Adventurer
[MENTION=6788812]STXBob[/MENTION] and [MENTION=26350]Jugger[/MENTION]rulez - Thanks for adding.
Here's another based on some of the scenarios I've seen Iserith post (and some I've run in the past).
Make use of hostages or good NPCs in peril. Perhaps the group of monsters has already captured one or more NPC. They may be used as human shields or at the very least, their presence amongst the monsters makes it very hard for the party to use area of effect attacks.
If the foe has a NPC at "knife point" you can have it negotiate terms with the party. If the NPC is unconscious and at "knife point" remember any hit against it is a crit.
Then of course, the entire purpose of the encounter may just be to rescue the NPC before anything bad happens to him/her. In some cases, this may even allow the party to face far superior numbers because they don't need to defeat them all; they just need to get the NPC out of there and keep one step ahead of the foes. This could be very interesting in a situation where the party can surprise the enemy and stealth or run in to save the npc, especially if the enemy is asleep, otherwise occupied, or just plain slow (zombies in the room, oozes, shambling mounds, etc.).
Here's another based on some of the scenarios I've seen Iserith post (and some I've run in the past).
Make use of hostages or good NPCs in peril. Perhaps the group of monsters has already captured one or more NPC. They may be used as human shields or at the very least, their presence amongst the monsters makes it very hard for the party to use area of effect attacks.
If the foe has a NPC at "knife point" you can have it negotiate terms with the party. If the NPC is unconscious and at "knife point" remember any hit against it is a crit.
Then of course, the entire purpose of the encounter may just be to rescue the NPC before anything bad happens to him/her. In some cases, this may even allow the party to face far superior numbers because they don't need to defeat them all; they just need to get the NPC out of there and keep one step ahead of the foes. This could be very interesting in a situation where the party can surprise the enemy and stealth or run in to save the npc, especially if the enemy is asleep, otherwise occupied, or just plain slow (zombies in the room, oozes, shambling mounds, etc.).