Primitive Screwhead
First Post
Nail said:That's a nice thought. But consider: Either the PC learn a good strategy, or they die rather often.
I am not disagreeing.. its just a pet peeve of mine when a GM allows PC's to rest up for 8 hours when the logic of the game would interupt them..
For instance, ToEE 1st level. There is a set of 3 rooms connected by wooden doors, guard post, guard shack, leaders office {which has a secret door exit at the back}.
The party assualts, with loud obnoxious things like Fireball, through the first two room slaughtering guards and looting bedrolls. Before they open the next door they decide to rest.
Options:
Handwave,
- everyone rests, heals and memorizes spells while the entire dungeon, including the apparently comatose leader next door, do nothing...odds are the leader is surprised when the party eventually burst through his door

Treat with some respect to a living world.
- Rest in place, allowing the leader to sneak out to get more guards to send the parties way and scooping up valuables
- Retreat, allowing a repopulation of the guards and a more careful security
The former option has PC tactics of throwing all their resources at encounters since they can always heal up afterwards
The latter option has PC tactics that conserve resources and encourages stealthy approaches instead of 'boot the door down'
hard data would be weird. You run into issues like overland travel were a group can go over months of time without 'encounters'