Primitive Screwhead
First Post
...simply coming up with three reasonable plot-based encounters in a day is too much work
Not sure about that. My first home brew adventure in 3.X has an advanture timeline that went like this:
Plot device to get the party going.. something about an evil wizard bent on destroying the world up in glacier land
Overland travel and see the country - aka handwave with pretty descriptions as civilized land gave way to rough and tumble-
Arrive at the village to seek answers around noon... discover the place is deserted and mostly frozen over..
Encounter #1, Ice Drake, EL -3
Ice Drake was the pet of a couple Ice Trolls that hear the combat from thier lair in the lake nearby... leads almost directly into Encounter #2, Ice Trolls, EL 0 {would be higher but the party is stacks with Fire stuff.. to which Ice Trolls really dont like...}
While they are fighting the trolls, they notice an aged man watching them from a distant hill-top.. the BBEG. After finishing off the trolls and confirming the old man is the BBEG {courtesy of a Magic Missle Volley late in the battle vs the Trolls} They give chase... he moves alot faster than they do {SnowGlide spell} and heads for his lair to get his battle gear on.
Party faces the choice of either immediate chase and maybe catch him off-guard or wait and face a prepared mage...they choose to chase.
Partway there the mage's familiar attacks with some helpful snow golem wolves, Encounter #3... EL -2
Most of the way there, the Glacier suddenly starts moving under the party, Encounter #4 EL-3 {skill bases, but still an encounter}
Finally, Encounter #5, EL +2, they burst into the lair and face the almost prepared mage and his golem.
Thats 5 reasonable encounters in one game-time day. The party ended the day having exhausted almost all thier resources and trooped back to civilization weary but happy they saved the world from impending doom ... and really really pissed at me for putting all the treasure into the Mithral Golem....

[sidetrack]Yes, this is one of my rather obvious railroads. Once the party started the adventure they had little choices beyond forging ahead or running away. In the end it turned out to be a very enjoyable game for all involved. How much of this was the novelty of 3.x and the off-the-map critters I was using..who knows. Either way the final battle was challenging and the group won the day through inventive use of the golem.
Learned alot about what to do, and not do, in 3.x as far as character builds go
