Ending at level 21...

Me, given my tastes, will likely start at 11 and run to 30. Who needs to be a normal hero grounded in reality - give me my epic world and plane spanning heroes anyday. :p

Yes, I play superheroes as my primary genre. Why do you ask?
 

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I love the idea of epic play. Being a primordial badass has always appealed to me, both in front of and behind the DM screen. But the sheer nightmare of playing at that level has always made it unrealistic. It requires a lot of prep that ultimately frustrated the hell out of me.

I'm hoping to find that epic play maintains that sub-god superhero feel while being manageable to play. If it isn't, we'll stop at 20 or 10 or at whatever point we like best.
 

Good replies, all! I guess its just a "flavor" or "fluff" thing really. I agree its encouraging that it should stay balanced and playable at high levels, but I never really got into battling gods, flying at will, coming back from the dead at ease, or even planar travel (which I know is available at much lower levels) in general.

This makes a lot of sense to me:


JeffB D&D however has always been more "grounded" (for lack of a better term) to me. Its always been more about the plight of the above average "realistic" hero. Its Conan. Frodo. Aragorn. John Carter. Oh sure you may fight the minions of an evil god, legendary dragons, etc even change the course of history. But battling the Gods and whatnot in D&D always has struck me as lame-o Time of Troubles novel/12 year old munchkin type play. Don't know why. Just a personal hang-up.

It'll be interesting to see how it looks in 4E
 

I've been planning my first 4E game since before 4E was announced--originally it was going to be a C&C game, but as soon as they released the first statements about the tiers I realized my campaign arc slots perfectly into the heroic/paragon/epic structure.

So yeah, I'll be taking my PCs to epic level, no doubt about it. And they're gonna need every last iota of that power to survive what I'm throwing at them. :)
 

Trying it will be ok.

But I too generally don't like uber-adventures to save the universe, and not even to save the world. Once they were fun, but after years of gaming I find them more annoying than now. Also I don't like very much the feeling that every new campaign requires to "reset" the entire world and create a new one from scratch, because in the previous campaign the universe has already seen its greatest heroes ever.

I guess I'm just more a fan of low-level obscure-characters stories, after all.
 

This is the first time Epic has actually really interested me.

Now that we have a more flowing and all-together progression. With (hopefully) well made Epic rules and a cosmology for Epic play that I actually enjoy, could very well be my first to-Epic campaign.
 

I'm loving what I'm hearing about the heroic/paragon/epic divisions so far. Every time I read about it, I can't help but think:

Heroic: Basic/Expert Set (1-14)
Paragon: Companion Set (15-25)
Epic: Master Set (26-36)

The focus and power level of each of the 4e tiers is strikingly similar to these BECMI counterparts.
 

Fallen Seraph said:
This is the first time Epic has actually really interested me.

Now that we have a more flowing and all-together progression. With (hopefully) well made Epic rules and a cosmology for Epic play that I actually enjoy, could very well be my first to-Epic campaign.
Indeed. I wasn't really interested in Epic in 3E. The rules were tacked on, and I don't really see any indication of game balance, especially with epic spells.

I am not sure if every campaign could end up Epic, but this is the first time it looks tempting.
The actual rulebooks might change the impression between "I want to do that! Now!" to "ah, maybe one try..."

I generally like the Tiers. They look like comfort zones - "I like Conan - play Heroic". "I like Beowful - play Paragon". "I like Hercules - play Epic".
 

Keldryn said:
I'm loving what I'm hearing about the heroic/paragon/epic divisions so far. Every time I read about it, I can't help but think:

Heroic: Basic/Expert Set (1-14)
Paragon: Companion Set (15-25)
Epic: Master Set (26-36)

The focus and power level of each of the 4e tiers is strikingly similar to these BECMI counterparts.
I would like to adopt these levels instead of 10/20/30. I'm afraid in 4E you can reach paragon tier too rapidly.
 

I'll likely want to start at level 1 and work my way up, just to learn the rules better, but after that point, I'll be playing levels 21-50 pretty much exclusively. Yes, I did say to 50. Upper_Krust is already planning his next edition Immortal Handbook extension to allow players to play as gods.
 

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