Endur's Expedition to Castle Ravenloft OOC

Ivid said:
And, just to make this clear, I at least try to play Dareios as a person who is friendly to his companions, yet suspicious and even mean to people that could be a threat to him. Do I overstress this a bit too much?


It is fine. We just think he is quite paranoid. Perhaps driven insane by the horrors of Ravenloft.
 

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Rhun said:
It is fine. We just think he is quite paranoid. Perhaps driven insane by the horrors of Ravenloft.

Exactly. Alessandra sees him as someone who is, if not overcautious, perhaps a bit overzealous in his displays... ;)
 

Yeah, I am continually with my desire to judge from my knowledge (run away screaming) and acting out of my character's knowledge ("My dog has died, and someone is going to pay for it!"). Aside of that, I don't really know. I usually play lawful neutral characters like this - maniacs, but with ethics. ;) "Ivid the Bowman" my screenname's patron, being the most famous one of them. :)

Now, after a scene like we saw, I personally would not just simply sit on the table and eat... Yeah, I'd run away screaming... ;)
 

Ivid said:
Now, after a scene like we saw, I personally would not just simply sit on the table and eat... Yeah, I'd run away screaming... ;)


And I'd start on the wine and try to hook up with the hottie! :D
 

Ivid said:
I am relieved that Endur is apparently not too much into Ravenloft, because that grants fresh, plot-indepent twists. :) I am really thrilled to see what will happen next.

On GMing style ...

When I GM a module, I try to keep all the game mechanics more or less the same as written in the module. i.e. Danovich is supposed to blast the party with his scroll of Circle of Death in round 1. Written in the module.

I do, however, add flavor where necessary. Most modules are heavy on mechanics and light on flavor, leaving it to the GM to add flavor and plot.

I also sometimes make minor changes to monsters mechanics for flavor reasons. I remember playing in a 3.0 module where every orc (40+) was armed with a great axe according to the module writer. Yet the GM equipped the orcs with various weapons, which made much more sense (orcs with spears, swords, bows, daggers, you name it).
 

I like the way you handle things in our game, also because it's radically different to my own approach to I6. The biggest problem Ravenloft, as most of the over-developed settings, has nowatdays is that many DMs think that every stick and stone has to bear a meaning for the meta-plot.

Now, I enjoy this game, because it's a clear and straightforward undead hunt, with interesting characters and a lot of very un-gothic, yet cinematic action.
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As to the orcs with the axes, wasn't that Return to the Temple of the Elemental Evil? :D
 

Ivid said:
As to the orcs with the axes, wasn't that Return to the Temple of the Elemental Evil? :D

Lots of Orcs in RTTOE. But actually I was thinking of a module that someone else GMed for my party... a 3.0 Living Greyhawk module set in Keoland called Evil in the Woods.
 


Endur, I don't have Heroes of Horror. What is the "mild depravity" that the Evil taint gives? Morbid curiosity into the dark things is how I'm going with it but I want to check if you need me to play it differently.
 

Sorry for not posting; I hadn't exected activity here this month so I didn't post my "I'm going on vacation" post here like I did in my other games.

Anyhow, I'm back now and will catch up and post today. :)
 

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