TwoHeadsBarking
First Post
[sblock=Nothing worth reading, really]
Bad place.[/sblock]
When the creatures are defeated they pop like a soap bubble. There is nothing left, not even a soapy residue.
The other two beings quiver in what you'd like to think is fear but could just as easily be indigestion as they lash out at the new threat Kendrick poses. The first attack is excruciating, but the second is even worse, and the ranger collapses to the ground.
[sblock=Status]Initiative:
Martelai (16/28, Concealed)
Seeker 31 (-6, Cursed)
Seeker 72 (slowed (save ends))
Veruzak (15/20, prone)
Kendrick (-1/31, dying)
Bell (10/25, bloodied, prone)
Atlas (19/26)
Catein (14/27)
Seeker 26 dies, triggering Martelai's Pact Boon.
Both Seekers attack Kendrick. Seeker 31 hits Reflex 14 for 9 psychic damage, which bloodies him, and 72 crits for 11 psychic damage, which knocks him unconscious. 72 is also no longer slowed.
As a delightful reminder, Seeker 31 is currently floating 3 squares above the ground, out of melee range of someone on the ground. And you can't use forced movement to move someone vertically.[/sblock]
[sblock=Monster Info]Seeker:
AC 12 | Fort 12 | Reflex 13 | Will 14
HP: 18. Insubstantial. Vulnerable 5 psychic.
MBA: +4 vs Reflex, 1d4+3 psychic damage.[/sblock]
Use your clothes and, cover up! he advises, having had such success parrying the tentacles so far.
Bad place.[/sblock]
When the creatures are defeated they pop like a soap bubble. There is nothing left, not even a soapy residue.
The other two beings quiver in what you'd like to think is fear but could just as easily be indigestion as they lash out at the new threat Kendrick poses. The first attack is excruciating, but the second is even worse, and the ranger collapses to the ground.
[sblock=Status]Initiative:
Martelai (16/28, Concealed)
Seeker 31 (-6, Cursed)
Seeker 72 (slowed (save ends))
Veruzak (15/20, prone)
Kendrick (-1/31, dying)
Bell (10/25, bloodied, prone)
Atlas (19/26)
Catein (14/27)
Seeker 26 dies, triggering Martelai's Pact Boon.
Both Seekers attack Kendrick. Seeker 31 hits Reflex 14 for 9 psychic damage, which bloodies him, and 72 crits for 11 psychic damage, which knocks him unconscious. 72 is also no longer slowed.
As a delightful reminder, Seeker 31 is currently floating 3 squares above the ground, out of melee range of someone on the ground. And you can't use forced movement to move someone vertically.[/sblock]
[sblock=Monster Info]Seeker:
AC 12 | Fort 12 | Reflex 13 | Will 14
HP: 18. Insubstantial. Vulnerable 5 psychic.
MBA: +4 vs Reflex, 1d4+3 psychic damage.[/sblock]