Killing with Energy Drain should be the first step for Spawning from fallen victims, though. Maybe as a non-combat Ritual.
Remathilis said:I actually kinda hope for "multiple" energy drain abilities:
SLOTHmaster said:like instead of draining Con, drain 1 hp/ level and give a penalty to saves.
Scipio202 said:I think there needs to be some kind of in-combat detrimental effect - HD alone is damage plus out of combat healing reduction.
Drained - if a character has had at least half it's HD drained, it has disadvantage on all attacks, checks and saving throws.
RangerWickett said:Maybe we should have some sort of 'touch of death,' but make it harder to pull off.
What about using the playtest one version but rather than -3 to your max hit points you instead lose -3 to your negative hit point possibility. When your negative hit point possibility reaches zero you animate or whatever other negative effect there is. It's sort of a back door way of doing a stat drain without actually doing one. Even high-level character's with level plus con score it is still dangerous with -3 to max negative hit points. And the monsters that deal two negative levels could be -6. Pretty nasty.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.