Kmart Kommando said:but your magic missile isn't doing 18d6 damage either. no one plays a psionic character that doesn't go nova if they can get away with it.
we've had an enemy wilder one-shot our healer in the surprise round, then kill another character each round, with a first level, no save power. except for the psion/wizard, who was built specifically to be a damage sponge, but probably with a little bit of rules-bending in there somewhere, he survived an assault with like 20 hit points to spare. i think 3 of us went down before we killed him, in the third round of combat. :\
Energy missile...
1- ... is a Kineticist-only power. Non-kineticists must spend a feat to learn it
2- ... allows a save (Mettle or Evasion, anyone?)
3- ... deals energy damage (Protection from Energy, resistances, immunities... meh)
Plus, an energy missile dealing 18d6 damage has been manifested using 18 PP, making it in fact the equivalent of a level 9 power. In comparison, Magic missile damage stacks without increasing the level of the spell slot used to cast it.