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Enervation Spell


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Iku Rex said:
Huh? IIRC it does...

(In the PH, not the SRD.)

Nope, just looked.

Think of the terrible power of a sorcerer with both haste and enervation on his list of spells known- enervation becomes a little ol' death ray when you can cast it six times a day.
 


the Jester said:
Nope, just looked.
Oops. :o You're right.

The SRD doesn't even mention the less than 24 hour duration, so I thought the PH spell had additional info. (Which it does, but not about wights.)

the Jester said:
Think of the terrible power of a sorcerer with both haste and enervation on his list of spells known- enervation becomes a little ol' death ray when you can cast it six times a day.
In our current game we have 4 arcane casters. (2 sorcerers and 2 wizards.)

Three of us have enervation. It's amazing how much more manageable high CR monsters become with -10 to "everything". :)
 
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Whoa...

Enervation does NOT drain levels. It "grants" 1d4 negative levels. You can get many of those, the penalties just keep adding up, that's all.

Without my books handy, I'm not sure how long the negative levels last. If they can be converted to lost levels, then that's when you might be killed if you lose too many levels. An only then.
 

Artoomis said:
Whoa...

Enervation does NOT drain levels. It "grants" 1d4 negative levels. You can get many of those, the penalties just keep adding up, that's all.

Without my books handy, I'm not sure how long the negative levels last. If they can be converted to lost levels, then that's when you might be killed if you lose too many levels. An only then.

Artoomis, the Energy Drain special ability also adds negative levels. It's in the DMG, Special Abilities, page 75, second bullet. Also, if you have gained negative levels equal to your current level, you die. DMG, page 76, second to last bullet for Energy Drain. Last, but not least, if you are drained below first level, you die.

Gaining enough negative levels will kill you, just as being drained of enough levels will kill you. Both will drop you cold. The only difference between the Energy Drain spell and the Enervation spell is that the negative levels bestowed by Enervation automatically return after a number of hours equal to the level of the caster of the Enervation spell. The negative levels can still kill you.
 

Iku Rex said:
In our current game we have 4 arcane casters. (2 sorcerers and 2 wizards.)

Three of us have enervation. It's amazing how much more manageable high CR monsters become with -10 to "everything". :)

Geez, the poor monsters... have mercy!!! :D

Well, our last high CR opponent himself was very free-giving with enervations (two a round), but after limited wishing for kiss of the vampire, I couldn't care less! ;)

Shroud of undeath, a 2nd level spell IIRC, also renders you immune to Enervation (and for a longer time, too).

Bye
Thanee
 

Hmm... that raises an interesting question... what happens, if the caster level is 24 or higher?

Ah, the spell description actually answers that in the very last sentence... So yes, Enervation can drain levels!

Bye
Thanee
 

Thanee said:


Geez, the poor monsters... have mercy!!! :D

Well, our last high CR opponent himself was very free-giving with enervations (two a round), but after limited wishing for kiss of the vampire, I couldn't care less! ;)

Shroud of undeath, a 2nd level spell IIRC, also renders you immune to Enervation (and for a longer time, too).

Bye
Thanee

But its funny that the spell that was supposed to stop this kind of thing, Negative Energy Protection, was so nerfed as to be near-useless.
 

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