Huh? IIRC it does...Henrix said:And the spell descriptions in question do not state anything different.
Iku Rex said:Huh? IIRC it does...
(In the PH, not the SRD.)
Iku Rex said:Huh? IIRC it does...
(In the PH, not the SRD.)
Oops.the Jester said:Nope, just looked.
In our current game we have 4 arcane casters. (2 sorcerers and 2 wizards.)the Jester said:Think of the terrible power of a sorcerer with both haste and enervation on his list of spells known- enervation becomes a little ol' death ray when you can cast it six times a day.
Artoomis said:Whoa...
Enervation does NOT drain levels. It "grants" 1d4 negative levels. You can get many of those, the penalties just keep adding up, that's all.
Without my books handy, I'm not sure how long the negative levels last. If they can be converted to lost levels, then that's when you might be killed if you lose too many levels. An only then.
Iku Rex said:In our current game we have 4 arcane casters. (2 sorcerers and 2 wizards.)
Three of us have enervation. It's amazing how much more manageable high CR monsters become with -10 to "everything".![]()
Thanee said:
Geez, the poor monsters... have mercy!!!
Well, our last high CR opponent himself was very free-giving with enervations (two a round), but after limited wishing for kiss of the vampire, I couldn't care less!
Shroud of undeath, a 2nd level spell IIRC, also renders you immune to Enervation (and for a longer time, too).
Bye
Thanee