Enforcer prestige class

Thurbane

First Post
"Da boss says you are behind on yer protection payments. You don't wanna be unprotected, do ya?"

"Father Tobias isn't too thrilled that you are preaching the virtues of Pelor in his town...perhaps you would find more converts in the next town."

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ENFORCER

Hit Die: d10

Requirements

To become an Enforcer, a character must fulfil all of the following criteria.

Base Attack Bonus: +6

Skills: Intimidate 9 ranks

Special: The character must be in the employ of a “boss”, be it an individual, guild, city guard, church or other organization.

Class Skills

Bluff (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Local) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis)

Skill Points per level: 2 + Int modifier.

Code:
[b]Level	BAB	Fort	Ref	Will	Special[/b]
1	+1	+2	+0	+0	Standover Man, Tough Guy, Bullying Attack +1d6
2	+2	+3	+0	+0	Improved Demoralize
3	+3	+3	+1	+1	Bullying Attack +2d6
4	+4	+4	+1	+1	Skill Focus (Intimidate)
5	+5	+4	+1	+1	Frightful Presence, Bullying Attack +3d6
Class Features

All of the following are features of the Enforcer prestige class.

Weapon and Armor Proficiency: Enforcers are proficient with all martial weapons, but gain no proficiency in regard to armor or shields.

Standover Man: the Enforcer may substitute his Strength modifier instead of Charisma modifier when making Intimidate checks.

Tough Guy: Enforcers themselves are difficult to coerce or frighten, gaining a +2 morale bonus on saves against fear effects.

Bullying Attack: gains +1d6 melee damage against any cowering, frightened, panicked or shaken opponent. This increases to +2d6 at 3rd level, and +3d6 at 5th level. This is precision based damage, similar to sneak attack or skirmish attack, and does not affect creatures immune to critical hits.

Improved Demoralize: if the Enforcer successfully uses the Demoralize Opponent feature of the Intimidate skill, the opponent remains shaken for the duration of the encounter, rather than for just 1 round.

Skill Focus (Intimidate): the Enforcer gains Skill Focus (Intimidate) as a bonus feat. If he already has this feat, he gains the Persuasive feat instead. If he already has both of these, he may substitute another feat of his choice.

Frightful Presence: this functions exactly as the monster ability of the same name. To invoke this ability, the enforcer bares his weapons (or cracks his knuckles if using unarmed attacks) and unleashes a string of threats and/or profanities in a booming voice. This is a free action if used as part of a move or attack action, or a move equivalent action otherwise. The Will save DC is 10 + Enforcer class levels + Cha modifier. The effect lasts for 5d6 rounds, and has a range of 30 feet. This ability may be used a number of times per day equal to 3 plus the Enforcer's Cha modifier.
 

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I'm thinking of expanding this to a 10 level PrC, but having some trouble coming up with enough special ability progression. Perhaps it is better suited to 5 levels, as it is a fairly basic class.
 

Thurbane said:
Skill Focus (Intimidate): the Enforcer gains Skill Focus (Intimidate) as bonus feat. If he already has this feat, he may take Persuasive feat instead.
And if the character already has both? He gets nothing from this feature? This wouldn't really matter except that it's accompanied by...
Thurbane said:
Standover Man: the Enforcer may substitute his Strength modifier instead of Charisma modifier when making Intimidate checks.
Numerous feats, some WotC others not, do this exact same thing.

Overall, it's not bad for a niche class. Five levels seems to suit it well, and most of the abilities are flavorful and powerful enough to be tempting. However, the first level doesn't actually provide any bonus that can't be had from a level of Fighter; both of the class features provided can already be had by that point from existing feat selections. Skill Foucs (with Persuasive back up) is a pretty solid choice, particularly allowing for a character that's already an Intimidate monkey. Standover Man is definately something that should be had, it fits the flavor so darned well, but I have this nagging feeling that half of the characters that would want this class will already have all the abilities it grants at first level.
Then again, maybe I'm jumping at Shadows.
 

OK, I tweaked the ability progression slightly so that the bonus feat doesn't kick in until 2nd level, and made it slightly more versatile in case the character already has SF(I).

If the class is too weak, I was thinking of changing Bullying Attack so that it gives +1d6 damage (instead of +1 to hit and +1 to damage), with a progression to +2d6 at a higher level...
 

ValhallaGH said:
And if the character already has both? He gets nothing from this feature? This wouldn't really matter except that it's accompanied by...

Numerous feats, some WotC others not, do this exact same thing.

Overall, it's not bad for a niche class. Five levels seems to suit it well, and most of the abilities are flavorful and powerful enough to be tempting. However, the first level doesn't actually provide any bonus that can't be had from a level of Fighter; both of the class features provided can already be had by that point from existing feat selections. <<<snip>>>

This is probably a good thing though. Prevents cherry picking.


Great class. Consider it yoinked.
 

OK, final (?) changes have been made.

Tough Guy ability added, Bullying Attack changed to +1d6/+2d6 damage.

If you feel this overpowers the class, I will peel them back...
 

I think bumping Bullying Attack (+2d6) down to 4th level would make this class perfect.

Having frightful presence is awesome and totally worth picking up a fifth level in a full-BAB/d10 class.

Also, I forgot to mention how much I enjoy the character quotes at the begining of the class description. :lol: They get me every time, especially the second one.
 

ValhallaGH said:
I think bumping Bullying Attack (+2d6) down to 4th level would make this class perfect.

Having frightful presence is awesome and totally worth picking up a fifth level in a full-BAB/d10 class.

Also, I forgot to mention how much I enjoy the character quotes at the begining of the class description. :lol: They get me every time, especially the second one.
Thanks for the kind words. I'll take your suggestion and move BA 2d6 to 4th level. :D
 


OK, last modification to the class. I added a few more details to the Frightful Presence ability - uses per day and activation action.

Consider this the finalized version, for anybody who wants to use the class in their campaign.

I will release a PDF version soon. :)
 

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