strider13x
First Post
Charisma doesn't do much on its own mechanically. How would players react to a system where taking an Action to force a CHA contest can have serious mechanical implications? For example the town guard ordering someone to stop, if they won a CHA contest perhaps the target can 1/2 move at best? Or the tricksy Goblin pleads for his life causing you to hesitate to kill it (Attack at Disadvantage)? This gives player agency (you can still act as you choose but at a penalty) and provides more concrete uses for a players Charisma (you can use these same stunts reliably).
Now I know some players are against any sort of social "controls" but the game already has them via spells and Conditions, so there is precedent. Also, when a cop flips its lights at you do you run every time or are you compelled to pull over (be honest, we all have some sort of social conditioning!)
Now I know some players are against any sort of social "controls" but the game already has them via spells and Conditions, so there is precedent. Also, when a cop flips its lights at you do you run every time or are you compelled to pull over (be honest, we all have some sort of social conditioning!)