I know this reason is bandied about alot, but I just don't buy it. "The wrong situation" can happen to just about any spell.....and should not really be a factor in balancing it:RigaMortus2 said:It's good, but not too powerful due to it being a very situational spell.
Did we mention that the duration is 1 MINUTE per level? Is your proposal either realistic or desirable?RigaMortus2 said:If I were a PC that was Entangled and and had a hard time getting out, and I had enemies shooting arrows at me, I would drop prone and go on Total Defense until the spell wore out.
Nail said:I know this reason is bandied about alot, but I just don't buy it. "The wrong situation" can happen to just about any spell.....and should not really be a factor in balancing it:
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Blue Moon Fireball
Evocation [Fire]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area so long as there is a Blue Moon that night.
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Since the above spell is only usable in certain situations, is it balanced?![]()
Nail said:Did we mention that the duration is 1 MINUTE per level? Is your proposal either realistic or desirable?![]()
RigaMortus2 said:Why wouldn't it be? If I am trapped inside an Entangled area, and people are pelting me with arrows, and I can't escape (or have reason to believe I won't be able to escape), then I'll drop prone and go on Total D until the spell effect ends or the situation changes in some way that would make it in my best interest to do something different. What is unrealistic or undesireable about buffing up my AC vs ranged attacks if I can not escape them???![]()
Deset Gled said:The fact that it's a druid spell is one of the reasons I don't like it. Druids spells are supposed to be less powerful than a wizards, not more powerful. That's why druids get Wildshape, animal companions, better BAB, and all that good stuff.
Also, if it was only usable in the wood (with dense growth), it would fit that image well. But it works anywhere.
IcyCool said:Edit - I'd honestly like to see the DC for the Escape Artist and Strength checks be based off of the spell save DC rather than a flat number.
RigaMortus2 said:It isn't difficult to get out of the Entangle, just annoying. If I were a PC that was Entangled and and had a hard time getting out, and I had enemies shooting arrows at me, I would drop prone and go on Total Defense until the spell wore out.
!!!RigaMortus2 said:....I would say that it is not broken or unbalanced or too powerful.