Nail
First Post
So long as there is "headroom", the answer is: Yes.IcyCool said:At any rate, are you basically saying that for all intents and purposes, we can treat the given radius of a spell as a maximum?
So long as there is "headroom", the answer is: Yes.IcyCool said:At any rate, are you basically saying that for all intents and purposes, we can treat the given radius of a spell as a maximum?
frankthedm said:Is there any reason you can't air burst the entangle? On a grid the vertical dimensions should be about the same as the horizontal dimensions. Doing that already lets you dial the radius as you desire.
Nail said:Oh......hello.
That's a great (and legitimate) idea! Minimum radius then is....hmmm... 5 feet? You could just hit the big guy in front of your Ftr while he's flanked by your Rog. Brilliant.
Nail said:Again, if this wasn't clear:
frankthedm, in one blow, crushes the argument: "Entangle isn't overpowered 'cause it's too big to use".
<crushed>
It's actually adjustable!
So....what's not overpowered, again?![]()
Spell # 1
Area: Plants in a 40-ft.-radius spread
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement. Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.
Spell #2
Area: 40-ft.-radius spread
Rock, Dirt, Plants, Wood, Water, Metal, Inanimate Objects, and even the very Air wrap, entwine, and envelop about creatures in the area or those that enter the area, as if they were living things, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the area once again attempts to entangle all creatures that have avoided or escaped entanglement.
If they aren't in the area of effect, they can't be.Mistwell said:That is, unless there are any trees or tall bushes nearby. The spell will still impact those plants which are not low on the ground...which is a fairly common thing. And then your rogue and fighter are unintentially grabbed by a tree...
Ummmmm......you sure? Help me interpret what you are saying here:Mistwell said:Hey I was not arguing it was not overpowered because of the area of effect.....
Mistwell said:As I was saying, I think the area of this spell being too big is a drawback of the spell, not a benefit, to the caster. There is a point where it's too much, and I think this spell passed that point in my experience with it.
Nail said:Yep.
I know yer tryin' t' be sarcastic, but in this case it's unwarranted. D&D has always (in 3.xe) had a spell targeting system in which the caster may chose exactly where to place the spell effect. "Surgical precision" is part-n-parcel of the 3.xe system.
Come on. Don't tell me you've never seen a Wizard place his fireball just so in order to exclude a party member from its radius?How about lining up a Wall of Fire in just the right way? Etc, etc....
That said, many people forget about the 3rd dimension when playing on a battle map.
...if you are looking for a limiting factor, remember this: Dungeons usually have low ceilings.![]()
Granted.Mistwell said:If if Spell #2 is more powerful, then you have to admit that the "plants" requirement of the spell is an actual limitation that should be accounted for in any discussion of the power of this spell.
I get that...and that sounds cool!RigaMortus2 said:Now, I'm not saying we NEVER measure and pinpoint stuff, but we always try not to.