Pax said:
One of the reasons Exodus reduced the fficacy of Mordenkainen's Disjunction; in a PvP environment, it's just too powerful. Even then, you'd be ... let's see, ECL, equipment ... you'd be lucky to be much over a 23 caster level, if any over that..
1% per caster level to overcome the AMF means under a 1-in-4 chance with each spell. Even assuming you're a Sorceror, with 10th level spell slots, and you burn most of all 9th and 10th level spells ... with FOUR items giving AMF (two of them quickened) ... odds are, you'll run out of MDJ's before the above watered-down Lohtek runs out of AMFs.
With a caster level of 25 (being generous IMO), your cumulative chances of dropping a single Antimagic Field by core rules for the MDJ are roughly:
1 casting: 25%
2 castings: 44%
3 castings: 58%
4 castings: 68%
5 castings: 76%
6 castings: 82%
Now factor in, the watered down setup I suggested still has FOUR antimagic field items available -- for exactly the reason of a Disjunction.
It takes 8 castings to have a 90% cnance to drop the AMF; times four AMFs, well ... unless you get lucky, on average it'll take some 25-30 Disjunctions to be certain of facing this sort of character without the Antimagic Field going.
28th ECL isn't a problem for the caster, he has buffs and wishes so he can get the inherent bonuses directly. Bonus points if you say you are a 28th level caster and are using wishes to change your type and give yourself the template.
Your math is faulty. If one casting had a 25% chance, two casting have a 50% chance, by the basic rules of probability.
Disjuction is for winning the initive. If you lose, you fire off a MM first, see if it disapears, then fly up invisibly (persistant improved invisibility). I can wait a long time up there, and your AMF will drop eventually. A few wands of MM should keep me set for quite a while.
Pax said:
Notice, still hyperreliant on the (for this application) brokenly-overpowered Disjunction. There's a reason it's been barred or heavily nerfed in every Arena where it's possible to cast it. That would be the same reason I said, either an antimagic fighter, or, a spellcaster yourself -- not just 100% "crew you" dispelling of spells -- which, I must observe, is better than the EPIC dispel in the ELH -- but also, save for each bloody magic item or it's FOREVER nonmagical. And anyway ... you have the same problem dropping the AMF, as above, anyway.
On top of which, unless you're using Silent Spell ... you can't BE silent when casting a spell with a (v)erbal component. One readied action to charge later ... and you have a sorceror stuck in an antimagic field, being hacked into giblets.
Yes, disjuntion is stupidly overpowered. That's the point of this combat, isn't it?
The genasi would have to win initive, TS, and make sure his opponent died. That shouldn't be too hard, give the spells you can cast those levels.
Pax said:
Well, of course.
If the organisers have been smart, they've set up the arena area to make IMPOSSIBLE the first-round "run up and no hope" victory, like the cleric trick you mention above.
Now, as for the real Lohtek ... he has well more than 4 AMFs (around 20 of them), and many many many doses of poison suitable for grenadelike thrown use ...
He also had a lot more money available, as the "starting money by character level" tables were used ... 2.3Mgp is no small amount. Buys a lot of Runes of Antimagic Field, and LOTS of throwable vials of poison.
Not perfect, by no means unbeatable, but darned scary for a spellcaster (or other excessively-magic-reliant character) to face.
All they need to do is keep the card of mobility on their side, hence natural flight. 20 AMF at 2 miniutes a pop is only 40 miniutes, more than enough time for the invisible spellcaster to stay aloft, pepper ever few rounds with MM, and move so he isn't hit by projectiles. Inside the AMF, there is no way for you to defeat invisibility. Outside, I should have wands of false life to renew hitpoints (got to love the wizard cure) and an uber empowered endurance and high con to stop those annoying poisons. You can't throw a vile 90 feet up, but I can hit you with spells from there.
It doesn't sound like the planners of this contest are being inteligent, unless they like springing surprizes on the contestants. None of what I have suggested is against any of the stated rules (though at least some of it probably should be).
God, I feel dirty for just discussing this.