Attached is a list of items I had found in a dracolich's hoard. Some are certainly too powerful for your group, but feel free to use as inspiration or steal outright as the whim strikes you. Note that these descriptions are loaded with campaign-specific details from my game that you'd have to excise.
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Items radiating magic found in the hoard of Gulthora, Daughter of Orthyss (God of Abominations):
* Dim
** Faint
*** Moderate
**** Strong
***** Overwhelming
(**** enchantment, evocation, divination, alteration, conjuration)
Aleax, Holy Sunsword: bastard sword with a golden-steel blade, a leather-wrapped hilt, and a pommel decoration of a golden sun with ruby rays. On one side of the blade are etched prayers to Aeos; on the other, tiny illustrations from the life of Saint Aleax. The blade speaks, and you have seen it create sunlight and detect the soul of the dracolich. Its scabbard is also gold-chased leather with sunburst patterns and ruby ornamentation.
Known: +2, +4 vs. evil, x2 dmg. vs negative-material creatures, wielded as a short sword.
(*** enchantment, necromancy)
Longsword with a very dull iron blade; plainly wrapped hilt with no ornamentation and no visible runes. You could probably club someone to death with this easier than you could stick it through them. This is clasped in skeletal hands protuding from the far wall. A poorly made leather scabbard lies nearby.
This is a Sword of Softness, once carried by an orcish assassin named Ul-glokin who supposedly never had to draw his weapon; he would just snap his fingers and his victims would drop dead. Any damage inflicted by this sword is tracked separately, as it is not felt by the victim. When the wielder snaps his fingers, all "soft" damage materializes simultaneously. This can trigger a massive damage save if the damage totals more than 50 points.
(*** Abjuration, enchantment)
Ornate, beautiful, perhaps ceremonial dagger with large cut emerald on the base of the mithral-silver pommel. The mithral-steel blade is curved slightly, and shimmers slightly in the gloom. Engravings on the blade are actually a fragment of a well-known Calphasian prayer, written in the ancient religious script of Reliquarious: “Guard my life, and spare me harm, and bring me safe to home.” This has no scabbard, and is found thrown into a large pottery urn.
This is a Dagger of Blade Turning once carried by none other than Mirata du’Chemith, from the Academy of Flamecraft. She was said to have wielded it in her youth, and so beautiful was the emerald in those times it was said that assassin’s arrows would sooner turn back on the bowman than strike her. She supposedly traded it to an efreet for his services. It is a +4 Defending dagger.
(**** alteration, necromancy)
Two sets of humanoid-sized shackles, linked by a black metal chain. No visible runes. Found draped across a small satyr statue.
Shackles of Abomination, these can make a single aberration out of two separate animals, as per the rules in Bad Axe Games' HoHF: Orcs
(** abjuration, alteration)
Brown rabbit’s foot, attached to a gold rune-carved cap. One of the symbols of Korok (God of Luck), a 6-sided die, is clearly engraved on the base. A thin gold chain is attached to the gold cap. This dangles from the dragon-horns of a dried-out chimerae.
This allows the player to reroll one die once per day. The reroll must be decided on before the DM announces whether the original roll failed or succeeded. This rabbit's foot is haunted by the ghost of the original rabbit.
(** Conjuration)
A unicorn holy-symbol of Galanna, carved from dark wood, attached to a bit-through rawhide necklace; found hanging from a dead unicorn’s broken horn-stump on the far side of the cavern.
casts cure serious wounds 3/day
(***** alteration, enchantment, conjuration)
Sealed mahogany box; lid is indented and lined with red velvet. Deep in the whorls of the wood grain, the images of playing cards, dice, wheels, dogs, horses, and bears can faintly be seen. The box is not sealed by any obvious lock. This is found lodged in the dried-out stomach cavity of an owlbear.
This is the Chancestone, a complicated minor artifact from my own game, a low-powered version of a deck of many things. The box is opened by rolling a set of dice on its lid. Inside, in a fitted nest of red velvet, is a deck of unmagical playing cards made of beaten silver. Underneath these is a carved diamond the size of a baby’s fist, carved into the shape of a dodecahedron (d20).
It has a bad luck curse on it for those who touch it and don’t roll it. For those who do roll it, lawful characters get 1d2 rolls (before rolls become penalized by –1 per roll, cumulative), neutral get 1d4 rolls, and chaotics get 1d6 rolls.
1. Fumble at the worst possible time
2. Take “1” at the worst time
3. Enemy takes “20” at an awful time
4. Enemy true strikes once at an awful time
5. Ally fumbles, and it’s your fault
6. Drives away or alienates an ally
7. –5 luck on one reflex save
8. Negative coincidence (plot)
9. For one combat, -5 luck penalty to hit
10. +1 permanent luck bonus on all gambling checks
11. Enemy fumble (as per the spell)
12. Take 20 once on any skill at any time
13. Make an enemy take “1” once on a skill
14. True strike one round, once
15. Enemy fumbles once on a blow you choose
16. Lucky in love – charm person/mon. once
17. +5 on a reflex save, once
18. Positive coincidence (plot)
19. For one combat, +5 luck bonus to AC/save
20. +1 permanent luck bonus to AC/saves (if any die is carried)
The Chancestone is supposedly handmade by Korok’s celestial rogues, blessed by the breath of the God himself. It is unique, and a worshipper of Korok can use it to cast “chaos hammer” once per day in addition to the minor artifact’s normal effects. Understandably, this is a valuable property that will be eagerly sought by any cleric of Korok who recognizes it. When its powers are active on a user, their pupils change from round to the shape of tiny rolling dice.
(** transmutation)
Delicate, golden-linked belt with a buckle showing a lion rampant. Almost certainly elven-make. Found draped around the neck of what looks like a spider-limbed horse’s corpse.
This belt allows the user to pounce (full attack after a charge) once per week.
(*** enchantment)
Huge, 20’ long battering ram crafted from black steel and heavy wood. The head-piece is crafted to look like a horned serpent, and is covered with small, ugly, engraved runes.
This resembles the battering ram supposedly used by the demon-led orcish King Dar to batter down the great gates of the dwarven fortress of Thar’Bazdar, during the fifth orcish wars. It requires at least 12 people to use, but ignores hardness on any gate or wall it strikes.
(** alteration, enchantment)
Large, ancient, floating stone throne. Many settings for gems cover it, but all the gems appear to have been removed. It looks made for a big person, and looks uncomfortable. A symbol of a coiled horned serpent below a crown adorns the seat back.
This is enchanted to reveal horrible soul-rending powers of your choice when identified. In truth, it's just a big floating chair.
(*** alteration, enchantment, conjuration)
A malachite statuette of a hippogriff in flight, about the size of a kitten. The carving is excellent and appears fairly delicate. It is found balanced on a slightly larger, broken beholder statue.
Figurine of wondrous power: hippogriff.
(****)
Paper-thin (and scroll-sized) sheet of rigid garnet, covered with black runes; found carefully covered with a latched, thin silver case of elven design.
This is a permanent scroll of Mordenkainen's Disjunction; when used, the words fade and slowly reappear over the next month. Keep in mind the standard penalties for casting scrolls above your own level, because any error when casting causes the effect to be targetted on the scroll's wielder.
(*** Alteration, conjuration)
A shimmering blue gem set on a silver chain. Deep in the gem, a faint imperfection that looks like a spiral can be seen, and a very faint murmur comes from the gem. This necklace is found dangling from a Morphatian skull’s lower jaw.
A periapt of health
(** conjuration)
A thick silver ring, tarnished but engraved with the symbol of a hand; found in an open chest filled with low-quality precious gems.
Ring of Servants. Allows the wearer to cast mage hand and unseen servant 10 times a day each.
(*** abjuration)
A ring of gold wire, shaped in a spiral around the finger; found partially embedded in the molten (and re-hardened) metal slag that resulted from Kiri’s lightning bolts in the treasure cavern.
Ring of counterspells
(**** transmutation)
A somewhat plain, cheap looking necklace made from gray metal (possibly an iron alloy). It is surprisingly heavy. This is found dropped inside a gilt ceremonial helm.
necklace of iron body; only works on an arcane caster (spell completion item), and the effect is not dismissable until it would normally wear off (15 minutes). All equipment, including the necklace, melds into the iron and becomes unusable while the spell effect is in place.
(**** enchantment, abjuration)
Heavy, battle-scarred plate mail sized for a dwarf. Spiked, utilitarian design, but extremely well crafted. The metal appears to be a dark gray adamantium alloy, as does the spiked full helm. No coat of arms is displayed on the armor, which is found piled in pieces near the middle of the hoard.
pick your magic armor type. I think for me it was +3 armor of fortification.
*** A spiraling wooden torc, made from dark and solid wood, and covered with small carvings of mistletoe. This dangles from a skeleton’s rib cage.
Allows the wearer to speak with animals at will.
**** A bluish metal torc, unadorned, lying amidst a pile of coins.
Torc of the Titans. Gives a +20 boost to strength once per day for one round, activated as a free action.
*** A handsized miniature harp-like instrument, with three strings sandwiched between two fine wooden filagrees. One of the filagrees is blackened, as if by smoke. This is carefully protected in a padded pouch; the pouch itself is found on a small ledge on the cavern wall.
A bardic blast harp. As a major circlet of blasting usable twice per day; one use affects both creatures and objects, one blast affects objects only and leaves creatures unharmed.
Over four to five dozen pieces of jewelry, including pins, tiaras, rings, necklaces, anklets, earrings, bracelets, hair pins, belt buckles, and torcs. Quality ranges from average to breath-taking (including a matched set of emerald, diamond and sapphire jewels in an earring - necklace - broach - ring combo that is an elven master-work).
More than a hundred loose gems and precious stones, about a third of which are in a broken setting of some kind.
Literally tons of coins, lying in great heaps and molded in the dracolich’s shape. Most of these are copper and silver coins, although quite a bit of gold is visible in the piles as well. Even a cursory examination can turn up coins minted in over a dozen countries, over hundreds of years.
Over 60 pieces of artwork, ranging from tiny to huge, including:
- A large, beautifully sculpted, life-sized statue of a rearing horse. The head of the horse has been seamlessly replaced by a large octupus head. The horse head is nowhere to be found.
- A stone reproduction of a huge gibbering mouther, complete with odd bulges and gaping stone maws. This leans up against a cavern wall, out of the way. This is a real gibbering mouther turned to stone.
- A beholder statuette with tiny gems in the eyestalks; there is a place for a gem in the central eye, but it has apparently fallen out or been removed.
- A 4’ tall bronze statue of a horned snake, coiled to strike.
- A hideous, yet fascinating, angular sculpture of men fighting a beast, made from nothing but fused-together bones.
- Dozens of swords, daggers, shields, maces, breastplates, helms, and other assorted adventuring gear, all fused together into a looming tower of menace, precariously balanced in the corner of the cavern.
- A beautifully made, gilt mirror frame 9’ tall and 5’ wide. Only a small shard of mirrored glass remains in the heavy frame.
- A small silver hand mirror with a handle shaped like a leaping fish.
- A large silver platter, and a full set of silver tableware, engraved with drawings of mythical monsters and abominations, all looked over by the Horned Snake.
- Dozens of painted porcelain vases and pots, some of which have been cracked or broken.
- Three small silver sickles