Rel
Liquid Awesome
Piratecat said:Keep in mind that the barbarian/bard couldn't use it as written because it's a spell completion item. I actually have it as a use activated item (usable by anyone) in my own game, but I weakened it somewhat in this writeup. The balance for a lower lvl party is that the wizard can use it, but then has a 50% spell failure chance!
Other than that, I'd say sure, the sword can be picked back up. Your best bet is to make the item subtly cursed *if* it seems to you that the group is over-using it. When the barbarian finds that his skin is slowly turning gray and that healing doesn't help, he'll probably save use of the item for real emergencies, and voila' - your problem largely disappears. You can even give him a method for completely removing the curse (like placing the necklace on an iron golem before slaying it) which he won't be able to do for a few levels.
And my, do they run when they see those rust monsters....![]()
Thanks for the feedback, PC. As it happens, the Barbarian is actually a nightmare, hodge-podge of classes and he's got a level of Sorcerer in there somewhere, making him technically an Arcane Spellcaster.
I dropped a 1/week restriction on it and I figure that he can't be healed by regular healing spells (instead having to use the spells that heal Constructs) while it is in effect. The threat of damage from spells will probably keep it from being abused too much.
And, like I said before, this campaign in heading into the home stretch and I've put them up against some extremely nasty opposition (let's just say that a certain god of destruction is walking the earth and they're expected to stop him). I doubt they'll be able to do anything too abusive in the time they've got left.