Crothian
First Post
Rystil Arden said:but it is just one feat and that isn't its job--it does its job with brutal efficiency. You get something else to deal with saves. Basically, when facing a big melee opponent, you can turn any advantage in your respective hit chance into a sure thing.
It is two feats, and the second one makes the first completely worthless. Unless characters are having super attack bonuses so they can afford to place a lot into AC and still hit, boosting one's AC just makes the combat a draw. One character has a high AC but so low attack he can't hit, and the other guy just can't hit the high AC. And in a group where the high AC guy's job is to distract the bad guys so the other character s can kill him; the bad guy just ignores the high AC guy and goes for someone he can hit.
I think like most things in D&D the feat can be abused, but it isn't even close to being broken. There are many resoniable characters that can take this feat.